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BLueSS
January 27, 2007, 02:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 09:55:28 PM by BLueSS »
 
cwkarma123
Read March 10, 2014, 06:47:35 PM #3026

Just finished working on the Player 2 side. Everything checks out, it is working very well! The Player 1 side has also been reworked a bit and is in working condition!

I'm probably going back tomorrow to work on the Player 1 side just a bit more.
 
Ifc.NiNe
Read March 10, 2014, 06:49:01 PM #3027

Just finished working on the Player 2 side. Everything checks out, it is working very well! The Player 1 side has also been reworked a bit and is in working condition!

I'm probably going back tomorrow to work on the Player 1 side just a bit more.

Finally I have reason to come back out and play instead of learning PIU which I still suck at
 
Laura
Read March 10, 2014, 11:49:21 PM #3028

A bunch of us were at ACME tonight and were getting a whole lot of misses on the 2p left arrow.  Looks like it's missing a couple of sensors?

Everything else worked great though! Smiley
 
cwkarma123
Read March 10, 2014, 11:51:35 PM #3029

A bunch of us were at ACME tonight and were getting a whole lot of misses on the 2p left arrow.  Looks like it's missing a couple of sensors?

Everything else worked great though! Smiley


I removed most of the sensors mainly because they are either dead or split wide open. I'm going back to ACME tomorrow so I can take another look. The left arrow on the P2 side has given me trouble for a while now. I just need rework some of the modding until I can get it just right. I couldn't today because I spent way to much today trying to rework the stage so I had to stop at the $15 mark, at least $6 of which was first stage fails.  Sad

Anyways, I'll double check tomorrow and see what I can do. Roll Eyes

« Last Edit: March 11, 2014, 12:16:31 AM by APHR »
 
cwkarma123
Read March 11, 2014, 06:25:34 PM #3030

Took another look at the P2 side left arrow and turns out, the sensor was getting stuck. This must've happened after I left yesterday. I replaced the sticky sensors with a different one and it seems to be okay.

The P2 left arrow is the only arrow as far as I'm concerned, that is giving us trouble. I've made a few adjustments and it is slightly better, but not at 100%.

Going back again tomorrow to try to fix it for good.  Wink

« Last Edit: March 11, 2014, 09:33:42 PM by APHR »
 
Pez
Read March 15, 2014, 06:38:55 PM #3031

I ordered new lights for my machine and acme machine! Smiley See attachment. I will be installing these whenever they arrive!


« Last Edit: March 15, 2014, 06:41:14 PM by Pez »

* ledjawnz.png (68.77 KB, 884x501 - viewed 808 times.)
 
Dr.Z
Read March 16, 2014, 04:17:23 AM #3032

Currently ITG's P2 side is not worth playing on at present; its Up arrow will give a Miss or Decent about 25% of the time, and Up holds must be treated like Rolls to avoid being dropped. The P1 side seems pretty good though.

Fiesta2 played pretty well, though recently some gunk and spill residue appears to have made its way onto some of the arrow panels.
 
cwkarma123
Read March 16, 2014, 02:50:39 PM #3033

Currently ITG's P2 side is not worth playing on at present; its Up arrow will give a Miss or Decent about 25% of the time, and Up holds must be treated like Rolls to avoid being dropped. The P1 side seems pretty good though.

Fiesta2 played pretty well, though recently some gunk and spill residue appears to have made its way onto some of the arrow panels.

I haven't had the chance to make a trip up to ACME this weekend to work on the stage unfortunately. I know the P2 side has been giving everyone a lot of trouble and I'm doing everything I can to fix it. Even when the modding is removed the Up and Left Arrow seems to be giving people some trouble.

I've been moving around sensors and trying different methods to have the stage perform at 100% but nothing seems to be working. I'm going back tomorrow to work on modding it some more, but I'm running out of options at this point.

As far as the Player 1 side goes, it seems to be in working order. Sometimes at a higher BPM, around 170+, there seems to be a few miss triggers. Again, it is something that I would have to re-mod and tinker with until it works.

I just don't have the luxury of playing the game for free. I can't keep testing and resetting the machine whenever I want. It costs me roughly $10 and 2-4 hours just to test arrows/sensors every time I try to re-mod them. Generally, I would add or remove a couple layers of tape to see if the sensors are responsive and if I'm lucky I won't fail the first song. If I fail the first song, well there goes a $1 down the drain. If all the lights on the stage worked it wouldn't be so much of a hassle to test, considering I can use the lights to check if they get stuck, if they are sensitive enough, etc., but alas, most of the lights aren't working!

Luckily, Sara ordered some LED lights for us to use! It is going to help out a lot, I can't wait to install them!

Some people want the stage modded and flush, and some people don't. I got to comply with popular demand, and that is flushing the stage. About 70%+ people who play at ACME would rather the stage be flush, otherwise I would have ripped all the modding out by now and had it return to default to save myself the trouble, haha! Hopefully, I can get the stage back to its former glory and have everyone be happy who play on the them.

With all that said, I'm going back tomorrow to work on the stage once again! I hope this time I can get them to where they need to be.  Roll Eyes
 
Ifc.NiNe
Read March 16, 2014, 04:15:38 PM #3034

I seriously need to go back out and play...sadly I have been avoiding the place like the plague due to the pads.

Chris, good shit on getting the pads in working order with the few hiccups alone the way.
 
cwkarma123
Read March 16, 2014, 06:37:43 PM #3035

I seriously need to go back out and play...sadly I have been avoiding the place like the plague due to the pads.

Chris, good shit on getting the pads in working order with the few hiccups alone the way.

JACOB! COME PLAY! NUFF SAID...
 
Ifc.NiNe
Read March 16, 2014, 07:17:21 PM #3036

I try sometime this week man...I have diesel inspection and a test.

I miss you and abbye. I hope all is well you both since I haven't seen you guys in about 2 weeks.

BTW I will claim Trancemania pack.
 
OrangeChicken
Read March 16, 2014, 07:38:10 PM #3037

BTW I will claim Trancemania pack.

What's this? Chris, Abbye, and Jacob all want to conquer the Trancemania pack? Better start training on my FA, the 130-150 BPM range is my forte!
 
cwkarma123
Read March 16, 2014, 08:02:35 PM #3038

BTW I will claim Trancemania pack.

Pretty much have to rip it from Abbye's hands... and, man she has a tight grip on that pack...  Shocked
 
Laura
Read March 16, 2014, 09:10:53 PM #3039

Yo Chris, hit me up if you want me to meet you at ACME one night this week with the key to the machine.  I can put some credits in there so we can test.  Smiley
 
Dr.Z
Read March 16, 2014, 10:43:11 PM #3040

Some people want the stage modded and flush, and some people don't. I got to comply with popular demand, and that is flushing the stage. About 70%+ people who play at ACME would rather the stage be flush, otherwise I would have ripped all the modding out by now and had it return to default to save myself the trouble, haha! Hopefully, I can get the stage back to its former glory and have everyone be happy who play on the them.
I always thought it closer to 50/50...
Personally, I'm in favor of whichever makes for an easier and more consistent reliability with the pads. At present, it might even be best to have 1 flushed and 1 unflushed side.
 
cwkarma123
Read March 16, 2014, 11:14:00 PM #3041

I always thought it closer to 50/50...
Personally, I'm in favor of whichever makes for an easier and more consistent reliability with the pads. At present, it might even be best to have 1 flushed and 1 unflushed side.

I guess the reason I didn't have 1 flush and 1 unflushed was because people have side preferences.

Only reason I thought the majority wanted the stage flushed was because of who I see often and who tell me that they enjoy the stage modded.

As of right now, the stage will remain modded due to popular demand.  Angry
 
cwkarma123
Read March 17, 2014, 03:05:17 PM #3042

Yo Chris, hit me up if you want me to meet you at ACME one night this week with the key to the machine.  I can put some credits in there so we can test.  Smiley

Hey Laura, thanks so much for offering to help us, really means a lot to both Abbye and I!

We are going today to try to just completely fix the stage once am for all! But if somehow we can't get it to work, we would love to take you up on your offer! Grin
 
cwkarma123
Read March 17, 2014, 07:48:23 PM #3043

Just got back from ACME after working on the stage for a couple hours. I reworked the stage both Player 1 and Player 2 just a little bit. I didn't notice much of issue with the Up Arrow on the Player 2 side not holding properly after the fixes. The Left Arrow was fine when I played with it today, but I reworked it nonetheless and it appears to be in working order.  Smiley

If there are any issues that arise, I will obviously be there to fix it ASAP. The stage has been a little shaky lately, to say the least. I've been trying to figure out the best possible solution to having them function properly for the past 3 weeks. This is the closest I've gotten thus far to having them at 100%. I hope the rest of you feel the same way. I will continue to work on them this week to get them to be 100%. It is the small minor details at this point, for example... 15 layers of tape versus 16 layers of tape, haha. It is just hard to pinpoint exactly what is causing miss triggers with such tiny details.

Right now, the Up Arrow is the only tiny issue on the Player 2 side as far as I can tell. It doesn't respond very well at 175+ BPM, maybe around 80% working order. The Player 1 side is probably around 95% working order, which is a huge relief for me.

I'll go back tomorrow to continue working on them.  Smiley
 
OrangeChicken
Read March 17, 2014, 08:35:13 PM #3044

Thank you Chris and Laura and Tony so much for all working together to keep the machine in working order.
Many of us are very grateful for it, and I truly appreciate you guys keeping the cab alive.
Honestly, it's like my only source of fun left.
 
cwkarma123
Read March 17, 2014, 08:53:40 PM #3045

Thank you Chris and Laura and Tony so much for all working together to keep the machine in working order.
Many of us are very grateful for it, and I truly appreciate you guys keeping the cab alive.
Honestly, it's like my only source of fun left.

Of course! It is my pleasure to keep this machine at its peak, at least the hardware portion. I know it hasn't been the best as of late, but it is still the best cab around. Going back tomorrow to continue working on it.  Roll Eyes
 
Pez
Read March 18, 2014, 08:20:59 PM #3046

Of course! It is my pleasure to keep this machine at its peak, at least the hardware portion. I know it hasn't been the best as of late, but it is still the best cab around. Going back tomorrow to continue working on it.  Roll Eyes

I'm really concerned there could be an I/O board issue or something if the pads truely don't respond properly depending on the frequency/bpms? Like seriously, we should post this issue on AIJ. I have a spare PIUIO card we could use to test on the computer end at least. I also have spare floor I/O boards from my pump pads we can swap in to test out. I might be down to do this over the weekend.
 
cwkarma123
Read March 18, 2014, 08:39:47 PM #3047

I'm really concerned there could be an I/O board issue or something if the pads truely don't respond properly depending on the frequency/bpms? Like seriously, we should post this issue on AIJ. I have a spare PIUIO card we could use to test on the computer end at least. I also have spare floor I/O boards from my pump pads we can swap in to test out. I might be down to do this over the weekend.

Thanks for offering to help us out Sara, means a lot to us!  Grin

Just got back from ACME today and worked on the stage some more. It is working decently well at the moment, but again, it isn't the best. I'm up for anything at this point, I just want the stage to be perfect again.  Sad
 
Pez
Read March 20, 2014, 09:36:49 AM #3048

I feel like its oversensitive. Not a hardware issue. I took some lights out of my pump stage to use on acme and I'm going to put them in tonight. This should help your pad debug speed greatly Smiley

 
Pez
Read March 24, 2014, 09:27:07 AM #3049

I put new light in the pads so they all work Smiley Will install LED's later when they arrive~
 
cwkarma123
Read March 25, 2014, 04:05:55 PM #3050

Just a quick heads up on the ACME machine...  Sad

It decided to crash today and when the machine turned back on, an error message appeared saying that something has changed, press any key to continue. Obviously, we can't press any key to continue, so we need someone to come out to "press any key" for us!  Tongue

I left the machine turned off considering you can't get to the game anyways. Undecided

This is what it says:

"The system has experienced boot failures because of overclocking or changes of voltage. Last settings in BIOS setup may not coincide with current H/W states."

Hope it's not a bad thing! Shocked

Well, yet again, it becomes a waiting game. If you are driving far to play, don't bother today, save your gas... Undecided

If it is something simple that I can take care of, please let me know how to do so and I'd be more than happy to fix it.


« Last Edit: March 25, 2014, 10:44:53 PM by APHR »
 
 
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