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DJ Yoshitaka
October 03, 2014, 12:38:45 PM - ORIGINAL POST -

What do you guys do for work?

I'm currently employed with Jeld-Wen as a Hyster driver.  Basically I unload lumber and organize stock in our millwork and manufacturing building.  Pretty easy job and it pays a fair wage.  Before I got my driver job I was working in the machining department of our warehouse as a Primeline operator (basically painting wood)

 
Iori241
Read October 03, 2014, 01:43:40 PM #1

insider day trading.

ever heard of bain capital? that's my other job.

while i make my millions atop my skyscraper penthouse in portland oregon, i impart shards of my infinite wisdom onto boards like this one

be glad i've touched your lives

edit: my pet tiger beckons, bbl

« Last Edit: October 03, 2014, 01:48:59 PM by i'm the shit »
 
Laura
Read October 03, 2014, 01:48:54 PM #2

I don't want to brag about the job that everyone knows about, but a Little Known Laura Fact is that I also work as a personal assistant, doing chores and cleaning apartments for some of my friends locally. Smiley

On that note, if anyone in the Seattle area needs some help around the house, hit me up!
 
Iori241
Read October 03, 2014, 01:50:33 PM #3

I don't want to brag about the job that everyone knows about, but a Little Known Laura Fact is that I also work as a personal assistant, doing chores and cleaning apartments for some of my friends locally. Smiley

On that note, if anyone in the Seattle area needs some help around the house, hit me up!
can you clean the silk rug in my office? i spilled congac on it and it's encroaching on my family emblem in the center
 
Laura
Read October 03, 2014, 01:53:37 PM #4

Sure Lebowski, that's definitely congac
 
Gerrak
Read October 03, 2014, 04:30:55 PM #5

I'm a Master's candidate and teacher in mathematics! Up at Western Washington University. I like this thread Grin Like the Intro thread - Part 2
 
DJ Yoshitaka
Read October 03, 2014, 06:23:47 PM #6

Sounds like you guys are pretty legit.  This is honestly the best job I have had to date.  Operating heavy machinery is pretty badass and our schedules are pretty nice. I work 12 hour graveyard shifts (6pm-6am) with rotating work weeks

Week 1:  Sunday - Wednesday -Thursday
Week 2: Monday - Tuesday - Friday - Saturday

We only work half of the year and get 70 hours and 10 O.T. each paycheck.

My last job I was making pizza at a local pizzeria and it was almost a waste of my life.  I did meet my now wife while working there though so that is a plus

 
vyhd
Read October 03, 2014, 06:48:43 PM #7

Software engineer at Amazon! I have been working on and recently launched this thing: http://i.imgur.com/rQO0RWP.jpg

It's being tested right now, so not everyone will see it, but maybe you'll be one of the lucky ones: http://www.amazon.com/-/e/B002RX4S5Q/
 
OrangeChicken
Read October 03, 2014, 10:00:42 PM #8

i make sushi right next to acme bowl
 
nekura
Read October 03, 2014, 10:02:56 PM #9

I used to be a software engineer in Seattle, but then I moved down to San Diego to take on the same role at a game developer. It's been fun, and very very sunny.
 
OrangeChicken
Read October 03, 2014, 10:04:35 PM #10

it's uncomfortably hot in san diego isn't it
 
nekura
Read October 03, 2014, 10:32:40 PM #11

Nah, I wouldn't describe it as uncomfortably hot. I do miss wearing snazzy winter coats, though.
 
shakesoda
Read October 04, 2014, 07:21:07 AM #12

Unemployed as of late game developer. Last thing I was doing was porting Skullgirls to the PS4, but that didn't go so well.

Not quite sure what I'm going to do next. Finding work is extra difficult for me due to trouble dealing with people (to, uh, understate things).
 
nekura
Read October 04, 2014, 08:19:01 AM #13

Unemployed as of late game developer. Last thing I was doing was porting Skullgirls to the PS4, but that didn't go so well.
I'd love to hear the story behind this (privately, if you insist)!
 
shakesoda
Read October 04, 2014, 09:43:09 AM #14

I'd love to hear the story behind this (privately, if you insist)!

Sure, I don't think anything here is particularly secret.

I was originally contacted by them (a friend of mine knows the director, and pointed them my way) to help with the Linux port, so I hopped on that initially as a volunteer and signed on as a contractor when a PS4+Vita port was on the table. I knew it'd be out of my comfort zone, but it seemed like a great opportunity to do something awesome.

Initially the port to PS4 was going pretty smoothly, but things got messy around half way into the first deadline when I'd hoped to have some sort of binary and was instead fighting linking issues for weeks (difficult to track conflicts, things not going where they should've, and a generally large/complex codebase). After that, when I'd finally gotten a binary and with some help we were able to get the game to run its logic, load files and everything else with very little platform hooks is where things really went south.

A big part of why I was brought on to begin with was that I've got quite a lot of experience with graphics programming, but this was just a different beast. GNM is a complicated and not especially well documented API (as someone who works primarily with PC's and GL, especially), and the SG codebase is all kinds of confusing. No matter how much I tried to do things just weren't progressing, and thanks to pride and anxiety over admitting that I might not be up to it, I wasn't ever really able to express that things were not going well until they kicked me off the project/fired me. I really liked that job, too. I was really looking forward to getting my hands on a Vita devkit for it.

I still feel like I screwed things up pretty badly, but it's out of my hands at this point and all I can do is try to not let things go that way again.
 
nekura
Read October 04, 2014, 12:01:54 PM #15

Thanks for indulging me; Skullgirls has had an interesting development/publishing/release history so I was curious about that chapter of its life. I'd love to know what made the codebase so confusing (from your perspective, anyway) but that's definitely dipping into secret territory. Cheesy
 
Tyrgannus.
Read October 04, 2014, 03:44:18 PM #16

Keys on Main dueling piano bar, the ULTIMATE rhythm game
 
Drangus Kupcake
Read November 12, 2014, 12:44:06 PM #17

Kaady Car Wash baby B)
 
BLueSS
Read November 12, 2014, 12:49:32 PM #18

Networking (Internet connections, routing, wifi setups) for a large consulting company. It's a lot of remote administration of Cisco equipment at offices across the US.
 
Rubber Dude
Read November 12, 2014, 01:44:10 PM #19

Hi :3

Unemployed and in Idaho! Woo! Still a NEET but I'm looking for something basic so I can get a IIDX controller and maybe a proper dancepad haha.
 
marx!
Read November 12, 2014, 07:33:43 PM #20

Hi, I'm an SDET (someone that programs to automate software testing) for LivingSocial.  It's a totally remote job, but I live in Portland and *might* visit their Portland office on occasion.  I actually just started this week after close to 2 months of unemployment due to a layoff at my last job.
 
ledgam3r1279
Read November 12, 2014, 10:18:55 PM #21

I'm still a college student, if you can call that an occupation (which is why I have been living outside the PNW area for the majority of the year and have not been too active in these forums for a while now). After graduating, though, I hope I will be a video game developer or at least be working somewhere that requires a math and/or computer science degree.
 
Smoke
Read November 16, 2014, 11:12:17 PM #22

I'm pursuing a chemistry degree.  Any good companies out there for the physical sciences?
 
 
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