Dance Dance Revolution Arcades website. Seattle, Tacoma, Portland DDR and Arcade Games forum.Get New Topic Alerts
PNWBemani RSS PNWBemani on Twitter
 
Pages: 1 2 [3]
0 Members and 1 Guest are viewing this topic.
Tyrgannus.
February 16, 2013, 01:59:58 AM - ORIGINAL POST -

This topic has to do with the ITG Step Charts and everything that has to specifically do with the steps. While there already is a ITG Supreme thread, this will help sort things out a lot easier while clarifying and noting different aspects of the project in a more organized fashion.


GET YOUR IN PROGRESS CHARTS/SIMS HERE!
https://www.dropbox.com/sh/dxc4dkob9d0ye9p/3NdKcwFJAS

CURRENT PROGRESS STATUS OF CHARTS/FILES FOR THE ITG SUPREME PROJECT.



RULES AND POLICIES

1.) Difficulty Ratings

The ITG Supreme Project will have FULL difficulties for all the songs on the mix, this includes Novice, Easy, Medium, Hard, and Expert for Single mode and Easy, Medium, Hard, and Expert for Double mode totaling 9 different charts per song. Here are some conditions about what those mean. Note that all rating minimums and maximums for the difficulties below can have exceptions in rare circumstances EXCEPT for Novice and Expert's minimum. Novice is always 1, and Expert's minimum is always 9. Everything else can change in rare circumstances.

Novice - Always rated 1. Almost entirely whole notes and half notes, no mines. Very basic charts. I won't be putting too much stock on this difficulty and these really shouldn't take too long to make. Keep these under 100 steps as Novice is supposed to be boringly easy.

Easy - Rated 2 - 6. While most songs will probably end up in the 3 - 5 ratings, Easy must cater to players transitioning from Novice and have some easier songs with 2 rated charts and some of the harder "boss" songs can use 6 rated charts if the song calls for it and to further distinguish that song as a "boss" type song.

Medium - Rated 5 - 9. Medium is sometimes the trickiest steps to make because it seems to be the awkward transition phase between someone just learning to play the game and someone who is truly comfortable (not necessarily a master) playing dance games. 5's tend to be the slower easier songs whereas 8's and 9's are usually given to the real high intensity songs, but again, the chart should reflect what the song calls for.

Hard - Rated 6 - 11. The vast majority of Hard charts will fall into the 7, 8, and 9 range, but some of the more mellow songs can be rated 6 whereas the "boss" type songs cab be rated 10 and in rare cases 11. While I am aware that Dreams of Passion is a 5 on Hard and Destination Relapse is a 12 on Hard, I do not normally find these ratings
indicative of Hard difficulty, but exceptions can made in rare circumstances.

Expert - Rated 9 - 15. This mode is the most trafficked by long time players but I want steppers not to be tempted to only spend creative effort on Expert. There will be no exceptions for the 9 rating minimum and for THIS pack (other packs obviously do not follow this rule) there will be no exception for the 15 rating maximum. As this is a spiritual successor to ITG and we are striving to make a official feeling pack, we believe in a logical progression in difficulty from ITG1, 2, 3, Rebirth, Rebirth 2, and now Supreme. Using that progression, I do not believe that we are quite ready for 16's or higher and will confine ourselves to 15.

2.) Style

Within reason, ANY stepping maneuver you can think of is allowed in this file, but NONE of the files should feel like they are using any maneuver ridiculously or abusing it. I want to be open to many different and creative types of charts but I also want these charts to feel official and viable for tournament play later on down the road. If a section is deemed too wonky or crazy, it  could be edited somewhat while still retaining the feel and integrity of that section. My goal is not to streamline any chart or mandate how a stepper writes a chart, but to make sure every chart can be realistically comboed (Not necessarily trivially, but all notes must be possible) and all charts feel like they creatively represent the chart.

3.) Deciding who writes what

I want people to volunteer to write charts for songs they feel passionate about. I find this produces better charts than having them assigned to people. Please post in this thread which song/difficulty you wish to write a chart for, I can then mark it down on a spreadsheet that I can link in this post. Likewise, if you no longer wish to do a certain chart, please contact me so I can free up that specific song/difficulty on the spreadsheet so that everyone knows that it is available. If there are songs left over that no one has picked, they may be assigned (or I may may do them seeing as I love making charts). Likewise, if more than one person wishes to make the same difficulty chart for the same song (i.e. SX chart for Peak 1.1) The order each person expressed interest and the amount of charts each person has done/is working on can be factors in deciding. If, after all factors are looked at, both steppers are still eligible and very interested, they both can make a chart for that specific difficulty of that song and the ITG Supreme steppers/people in our local community can decide which chart they wish to be used in the pack. In these situations, I want people to be as objective as possible as which chart works with the song best.

4.) Double?!?

I believe most people will opt to work on single charts and fewer will opt to work on double charts. I understand this because most people play single and are much more comfortable writing single. I would ask anyone who is comfortable to write double or simply brave enough to try and help out with it. I can and will write a lot of the double charts because I am very aware that less people will opt to do double, but I don't want to step them all because it would make double mode would feel solely like me as opposed to a community effort.

5. Professionalism

Every chart should have the steppers name in the file, preferably as a first initial and a last name (i.e. W. Murphy). We need backgrounds and banners for all songs in order to make this pack look complete and polished. Every chart will be both tested on keyboard and pad and every song will be tested for and synced to the closest millisecond we are able to. The goal is to make this feel more like a sequel than simply a collection of songs. Finally, avoid putting arrows in the first couple seconds of a song because not all players are visual players and I want audio players a couple/few measures to hear the tempo before they dive in. Basically every official song follows this rule and we should as well.

« Last Edit: May 31, 2013, 04:44:00 PM by Tyrgannus. »
 
Suko
Read May 02, 2013, 09:57:26 AM #51

I'm sorry. T_T

I got them on my list, I totally do! I'm just so stupid busy with other things, too.

*putting reminder on phone to DO IT this weekend*
 
Tyrgannus.
Read May 02, 2013, 07:52:29 PM #52

@Scott

That's okay Scott, we still have many months before this monster of a pack is done. I'm beginning to understand why Rebirth 3 doesn't exist though, full difficulty full size semi-official packs are a lot of work.

@Kevin

Boulafacet is your baby and I'm glad you did the Expert difficulty on it, you did a really nice job. While so far everything has been volunteering for what charts people want, could I ask you to write the Single Hard chart for Boulafacet as well? I think you really understand the chaotic bullcrap of awesome of that song. It's a 13 on single, so don't make it too easy if you do choose to make it.

@ Everyone who in some way expressed any interest in this project

Now that almost every song is in a simfile (77 of 80 at this time), everyone pretty much has total freedom and ease to make any chart for the project. Not confident in writing the harder charts? That's ok, even Expert mode should have plenty of 9's and there are Easy, Medium, and Hard charts to write as well. Not interested in writing a chart at all? Well, we need art for the songs, so if you or someone you know can throw together some banners and backgrounds that would be awesome. Not interested in charts OR art but still interested in the pack coming out? That's still totally fine! You can test out our charts in the alpha/beta phases to work out bugs in charts, point out sections you thought didn't work, and just generally help with sync by determining if it's early or late.
 
Tyrgannus.
Read May 10, 2013, 12:44:39 PM #53

1/6 of all charts done. Admittedly most of these are Novice charts, but still. Progress is progress.

15/80 Expert charts done on Single
12/80 Expert charts done on Double

Still LOTS and LOTS of opportunity to put your creative mark on this project and write some timeless, kickass steps.
 
Tyrgannus.
Read May 23, 2013, 09:41:32 PM #54

Disconnected Supreme's Expert chart reworked. Similar themes, harder for most of song, easier death stream. More balanced now.

Badlands is now the first song in the pack with all 9 difficulties done. Obviously subject to change in testing/editting.

Boulafacet now has a rough draft for DX. I found a really good doubles author to supplement my charts. It seems Ryan has ducked out, but I found a guy named Michael Hoselton which seems to turn out really good work.
 
sfxazure
Read May 24, 2013, 01:02:29 PM #55

Claiming Just for Today Single Expert.
 
Tyrgannus.
Read May 24, 2013, 02:15:22 PM #56

Sweet, I'll mark you down.
 
Tyrgannus.
Read May 31, 2013, 04:44:32 PM #57

130 charts done. I got some high-end HARD difficulty charts out of the way.
 
Tyrgannus.
Read July 09, 2013, 12:08:28 AM #58

Now that SPERGIN 3's chart chart submission is over, if you have the hankering to put your creative juices into writing more charts, well, I know JUST the project that could use your help.

*hint hint nudge nudge*
 
Tyrgannus.
Read September 26, 2013, 08:57:16 PM #59

Hey guys, I live in California now. This was fun while it lasted, and I still might throw together a couple charts if I'm bored, but I don't think this pack is going to get finished unfortunately.
 
Suko
Read September 27, 2013, 09:18:19 PM #60

Dang, that was unexpected. Sorry to see ya go, I wish we could've spent more time together hanging out and playing ITG.

Btw, what area of Cali do you live in? I used to live in Clovis (Fresno) for a long time.
 
 
Pages: 1 2 [3]
 
Jump to: