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Location Rating: 4 Point Rating ( 12 Ratings)
KevinDDR
January 27, 2007, 12:30:36 PM - ORIGINAL POST -

NOTE: The prices on the machines below reflect low prices when buying lots of points, and high cost when buying low point cards. Click the arcade name to see the full pricing breakdown.


« Last Edit: February 03, 2018, 08:25:50 PM by BLueSS »
 
ckjy
Read June 16, 2008, 10:36:35 AM #176

Point cards purchased under the old system are unchanged, if you still have a $25 card (450 points), it's now worth $113 in play.
 
alexquick
Read June 16, 2008, 01:23:46 PM #177

that is good news
 
BLueSS
Read June 17, 2008, 06:22:32 PM #178

Point cards purchased under the old system are unchanged, if you still have a $25 card (450 points), it's now worth $113 in play.
wow, how long until that gets changed somehow? That seems really stupid on their part (and REALLY nice on my part!).
 
alexquick
Read June 18, 2008, 04:48:10 PM #179

they're probably ok with it. i'm guessing there's not THAT many people that have hundreds of points just laying around, at least compared with the number of people that come in and buy a card and never use it again.
 
cynic
Read July 06, 2008, 05:53:41 PM #180

I think I still have about 400 points across three or four cards here.

Fuck yeah. Cheesy
 
KevinDDR
Read July 06, 2008, 06:12:45 PM #181

It's a shame GF and DM are both having problems; GF was in I/O Test when I went today, and DM's cymbal is slowly dying (not to mention the machine is nearly silent). Pop'n is still pretty good though, and SN is good...as far as SN goes. Extreme was turned off today...not sure what that means.
 
ckjy
Read August 04, 2008, 10:28:33 AM #182

Pop'n Music has disappeared..I'm not sure if it's being repaired or if it's being moved.

Supernova is fine, except the 1P Start button is stuck down, so you can't pick songs or mods. 2P pads are in decent shape.

GF is fine, the 2P side was removed because buttons were missing.

DM's cymbal is in rough shape but still responsive. Volume has been turned back up a little bit. GFDM session volume is good.

DDR Extreme is back up, but pads are bad as ever. 1P side is playable if you don't play heel-toe.
 
Gosha
Read August 04, 2008, 04:02:05 PM #183

Hopefully Pop'n isn't going away. I should give them an email see whats up.
 
chickensnack
Read August 04, 2008, 04:23:02 PM #184

I HOPE THEY ARE UPGRADING plz
 
plzhelpme
Read August 05, 2008, 03:57:57 PM #185

Unless they've taken it completely out since about 3 days ago, it's been moved right next to the big ass Indy500 thing.
 
Gosha
Read August 05, 2008, 04:11:45 PM #186

Ah, thats good to know.  Might be better, hopefully the sound isn't drowned out.
 
ckjy
Read August 19, 2008, 09:24:38 AM #187

Last I saw, the cymbal was completely removed from DM and the machine was out of order.

GF has both guitars back, and the stuck button on Supernova has been fixed.
 
KevinDDR
Read August 19, 2008, 10:22:38 PM #188

...hopefully this means the cymbal is being fixed!

So did the GFDM cabinets get moved or was the only change the volume? It'd be nice if they weren't around a corner from each other now.
 
ckjy
Read September 27, 2008, 12:20:26 PM #189

Drummania has been repaired, the cymbal's been replaced.

Oh yeah, and all the prices of the games doubled (pre-2 point prices)
 
KevinDDR
Read September 27, 2008, 04:54:25 PM #190

I just got back from GW and was about to post that, heh. The machine is in superb condition now; however, it's still too quiet.

I talked to the tech today; apparently the part they needed was on order for the whole downtime. They also are ordering a new hi hat and snare preemptively.
 
BLueSS
Read September 27, 2008, 07:34:45 PM #191

Oh yeah, and all the prices of the games doubled (pre-2 point prices)
Wait... so they're doubled from the 2 point prices, or back to the original prices?
 
KevinDDR
Read September 27, 2008, 07:57:39 PM #192

DM is 5 points now. I didn't check anything else. It appears time cards are back in some form, but again I was lazy and didn't check it out.
 
patrick
Read October 28, 2008, 08:12:53 PM #193

heard from a friend sf4 is at gw? confirm anyone?
 
alexquick
Read October 29, 2008, 11:01:37 PM #194

confirmed.
 
ckjy
Read October 30, 2008, 07:14:18 PM #195

fyi, time cards don't work on SF4.
 
Keby
Read November 01, 2008, 08:42:32 PM #196

fyi, time cards don't work on SF4.

lol, yeah its cause when I've been there to play SF4, these guys with time cards would just swipe them every couple of seconds, and since they were so good at the game one guy would consistently win over and over on one of the cabinets so there would be 60 credits left over. They did that on both so basically everyone could play for free.
 
BLueSS
Read November 28, 2008, 11:38:33 PM #197

There was a little crowd of old-timers at Gameworks tonight... Mike, James, Amber, and some other people I met for the first time.

There are plenty of people who play bemani games at Gameworks that are pretty good, more people throughout the night than our group (although they weren't quite James/Amber skill level).  DDR and the other music games at Gameworks aren't dead yet... 

Most of the machines were in good condition, excluding 2P Taiko's outer rim not responding. Supernova and DM (the two I played) working really well.
 
alexquick
Read December 01, 2008, 09:35:32 AM #198

aww damn i was gonna go too then changed my mind at the last minute. i still go to GW pretty regularly. at least once a week. but i went on monday last week.
 
Keby
Read February 02, 2009, 08:49:34 PM #199

KevinDDR, have you been at gameworks recently. My Max 300 record was beaten by you. I'm just curious when you went. I might have seen you.
 
KevinDDR
Read February 02, 2009, 10:25:26 PM #200

Haha...you noticed! I just went for about 45 minutes to an hour on Sunday, but I don't recall seeing you. Let me know when you're going some time soon! We should meet up! I need to get some AAAs at Gameworks, too...
 
 
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