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BLueSS
January 27, 2007, 02:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 09:55:28 PM by BLueSS »
 
DJ Yoshitaka
Read August 14, 2014, 04:39:10 PM #3351

Yeah sounds a bit ghetto lol.  Uhhh im pretty sure you can buy those molex (2pin) connectors.  Might save the stripped ones and get them fixed for use in ddr or whatever else.

Edit: smartphone typos :/

« Last Edit: August 14, 2014, 04:43:32 PM by QQQ »
 
D0SBoots
Read August 14, 2014, 08:36:41 PM #3352

Hey y'all, I usually never check the forum, but I've been playing with my friend Yuri exclusively at Acme every Thursday for... I dunno, five or six years now? We go by D0S and MIU on the charts, but we both suck so you'll probably only see us on the double charts. XD

Anyway, the poll thread got locked, but I'll forget to post in it once it gets unlocked, so I'm gonna dump my vote here:

I really like the flush pads. I don't think I could currently be in the 12s and 13s without them - in the previous 12 years, I'd pretty much topped out at 11. (Yes, I'm an old fart who's been playing since 3rd mix.)

Amount spent on games at Acme in the last 3 months: $6.00/week * 13 weeks = $81

I live in Seattle.
I obviously don't avoid Acme. Smiley

------------------------------------------------------

One additional anecdote: As far as I know, Yuri and I are two of the only people who regularly play doubles. We haven't been doing it for a while now, because the lack of the two middle-most sensors made doubles really frustrating.

However, APHR let us know that those two sensors are hooked up again, and I beat "NB Rangers" about as well as I ever have (EDIT: and got a personal best for "longest no-great combo" on Perfume), so the pads are back in business for doubles as far as I'm concerned.

« Last Edit: August 14, 2014, 09:34:27 PM by D0SBoots »
 
OrangeChicken
Read August 14, 2014, 11:02:04 PM #3353

Someone needs to say it:

Come. Play. At. ACME's. Pads. At. Least. Once.

Then judge the modding.
 
cwkarma123
Read August 14, 2014, 11:04:17 PM #3354

Someone needs to say it:

Come. Play. At. ACME's. Pads. At. Least. Once.

Then judge the modding.

I like your font. 

:|
 
OrangeChicken
Read August 14, 2014, 11:27:38 PM #3355

I like your font. 

:|

i should repost this in comic sans so that it'd get more attention
 
cwkarma123
Read August 14, 2014, 11:51:06 PM #3356

    Hi vyhd, I'm going to respond to your questions and concerns to the best of my ability with our current situation.  Smiley

  • There are serious concerns around how much extra maintenance will be needed to keep the pads in playable shape, and how quickly they'll degrade
  • Doubles is awful to play when the outer sensors are removed
I understand that there are serious concerns with regards to maintaining the stage while it is modded. We are doing what we can at the moment to keep the stage in a playable condition for the majority of players who visit ACME. Once the new sensors are installed, the degradation of the stage you've alluded too will be a rare occurrence. As far as doubles go, we've done a few modifications with reconnecting a few sensors and from the 3 people I've watched play doubles, there seemed to be minimal issues. Once again, when the new sensors are added to the stage, we will see a significant difference in its performance. We are just asking for your patients in this matter.


  • The vast majority of machines are not modded like this; scores aren't repeatable on regular ITG cabinets
As BLueSS has responded to you, I'd suggest you do a little more research with regards to the other modernized ITG communities. There are a large number of public modded cabinets in our country and this modernization happened years ago!

  • Baby powder users making the pads hazardous for everyone; you can mitigate this by wiping up part of it, but it's not going to be solved by anything less than vacuuming out the pads after use
We have been actively making changes in the way we use powder to mitigate this "hazard." My team and I have placed a designated area for powder to be placed that is far away from any through/foot traffic. We are also making a conscience effort in making sure the stage is 100% free of powder when we leave ACME.

  • I hate the feeling of flush modding and it really fucks with my ability to play
As BLueSS stated, this is personal preference and I respect that. However, I encourage you to give the modded stage another chance after the new sensors! Although it may feel different at first, getting used to a modded stage does not take very long. A few whole-hearted attempts at adjusting should do the trick! If you still don't like the the way it feels, we can adjust some modding to meet your specific needs. Wink

  • It raises the difficulty curve for players who are otherwise new or trying to improve, especially w.r.t. repeatability above. That's possibly the worst thing you can do for a niche community.
As I've posted to you above, there are 3 new players to join ACME that have never played on a modded stage. Come to think of it, there are 4 new players to have joined ACME's arcade scene: Nick (Bauregaurd), Kevin (KLOC), Taylor (Tmangamer), and Vincent! All of these players prefer the modded stage and have gotten so much better over the last few months. Their progress is staggering! As far as the difficulty curve rising, I would have to say that modding does quite the opposite. Modding is initially used to give more reach and access to players regardless of the choice in difficulty. At the moment Tmangamer is working on passing 12's. When he started playing on the ACME pads he was having trouble passing some difficult 9's, this was only 1-2 months ago!


  • The people in favor of modding have decided that the pads will be flush modded despite something like 1/4 of the responses being against it. Look through the responses; was there ever a time they said "maybe you have a point" instead of squashing dissenting opinions?
  • The idea of compromising between the two was immediately shot down by those same people, when the people against the flush modding are at least trying to meet halfway
We are doing our best to work out a compromise with the select few players who want the stage reverted back. As I mentioned above, we are lowering the stage to roughly 65% which should give players who want to "feel" where their feet are what they are looking for. 65% should also allow stamina/footspeed players to beast challenging 17's and 18's. We are trying to compromise with you, how will you compromise with us?
[/list]

Honestly, the single thing that irks me the most is that the people that want flush modding haven't even considered the idea that there might be any valid points against it besides "I don't like it".
In reviewing the answers I've given you, do you still believe that we are inconsiderate of the valid points people have made against modding? In a nutshell, what are your valid points other than, "public cabinets shouldn't be modded," "we are excluding a few people," and that "it deters new comers from learning the game?" I am trying to respect your opinion and what you are saying, as you are asking me the same questions, have you considered any of our valid points?

We aren't modding to mod for ourselves but for the many people who have evidently spoken out for the modding. Yes, it does include myself however it isn't just me. You have to recognize our points have also been valid as well and I've repeatedly have explained my reasons for modding and why I am being inclusive. All I am asking for is your understanding of the change, and constructive feed back with regards to how we can make it better for you.



« Last Edit: August 14, 2014, 11:59:23 PM by APHR »
 
TMN (Taylor)
Read August 15, 2014, 08:03:19 PM #3357

Besides the pads being flush or not, I have some other concerns about the ITG machine.

Is there any way of safely resetting the machine when it gets frozen? I have experienced this a few times and it is very frustrating to drive all the way down and have it be frozen.

Also, I can't believe I am asking this but maybe there could be an upgrade to the coin slot? About every 3 or so sets one of my quarters will fail to be recognized and the return slot doesn't work.

Just some observations.
 
cwkarma123
Read August 15, 2014, 08:27:29 PM #3358

Besides the pads being flush or not, I have some other concerns about the ITG machine.

Is there any way of safely resetting the machine when it gets frozen? I have experienced this a few times and it is very frustrating to drive all the way down and have it be frozen.

Also, I can't believe I am asking this but maybe there could be an upgrade to the coin slot? About every 3 or so sets one of my quarters will fail to be recognized and the return slot doesn't work.

Just some observations.

Typically, when the machine freezes you can find the switch behind the machine on the lower left hand side to turn the machine off. Just simply turn it back on and let the machine reboot and you should be good to go! I wouldn't suggest pulling the plug and plugging it back in. I've accidentally unplugged the machine while pushing it back closer to the wall and when I plugged it back it, it gave me some sort of error and had to call a technician to come fix it.  Undecided

As far as the coin receptor goes, its been bad for ever and a day. I know Bill and his techs have done many repairs on the receptor but it still isn't functioning how it should. Just understand that the game actually costs $1.25 and if you are lucky it costs $1.00. Wink

« Last Edit: August 15, 2014, 08:29:50 PM by APHR »
 
Suko
Read August 18, 2014, 11:26:52 AM #3359

Is there any way of safely resetting the machine when it gets frozen? I have experienced this a few times and it is very frustrating to drive all the way down and have it be frozen.
On my machine I found that flipping the switch off/on quickly is best. This is more like a "reset" then a true power off/power on event.
 
sfxazure
Read August 18, 2014, 07:47:20 PM #3360

Oh gotcha, I didn't think they worked considering their appearance.  Undecided

While you are here...

ADD IWSS2! OMG PLZ! Cheesy
Missed this from a while back. I need a link to a clean version of the pack first; I know at least one song, Hollaback Girl, has profanity in it. Songs in the pack with profanity will either need to be removed or censored so they're safe for ACME.
 
cwkarma123
Read August 18, 2014, 08:24:23 PM #3361

Missed this from a while back. I need a link to a clean version of the pack first; I know at least one song, Hollaback Girl, has profanity in it. Songs in the pack with profanity will either need to be removed or censored so they're safe for ACME.

I'll see if Kevin can get that to you soon.

ALSO!

BEN! Come run with us in the up and coming 5k! It is going to be super fun!  Cheesy

So far we have...

Tuan
Josh
Abbye
Kevin
Nick

Going to this race! Hopefully we can get Michael and Kyle to go!

« Last Edit: August 18, 2014, 08:39:43 PM by APHR »
 
cwkarma123
Read August 18, 2014, 10:09:45 PM #3362

Just wanted to make a quick post with regards to the USB ports on our machine at ACME.  Huh

When will those be functional for the players to use? We have been waiting quite some time for them to function. I know Tony has done a "quick-fix" on them but they still won't read our USBs. If we are able to use our USBs on the machine, the request for new packs will be less frequent since we are able to simply use our USB.  Grin

Could we get someone who has dealt with fixing this to comment for us on the forums? I just want to know a rough time frame in which we would have to wait for this or if its possible.  Roll Eyes

I believe it has been over a 2 years (maybe more) since they've broken down and they are still in rough shape. As I mentioned in a previous post, the USB ports are held together by electrical tape and there have been situations where people have been tampering with them.

Once again, it would be extremely wonderful if someone with experience repairing the USB ports would post on the forums with regards to when they will be available or if they will be available at all.
 
OrangeChicken
Read August 18, 2014, 11:45:53 PM #3363

YES BEN, JOIN US

Also, not to mention, the port is almost falling apart lol

and I am working on de-sexualizing the sexuality violation pack still
 
shakesoda
Read August 19, 2014, 12:08:41 AM #3364

Is walkin the dog still on the cab? There's no way that song should be on a public machine and it was there last time I played.
 
Dr.Z
Read August 19, 2014, 12:19:31 AM #3365

Just wanted to make a quick post with regards to the USB ports on our machine at ACME.  Huh
When will those be functional for the players to use? 
This is one of the ultimate questions that literally everyone in the community has asked at least thrice  Undecided

From what I know, the current OS build will not support any USB format, and it needs to be programmed from scratch or entirely new PC/hardware needs to be swapped in and then you could start OpenITG from scratch.
No one currently has the time to work on coding in the background for this though.

We could nominate all of our dev buddies to collaborate on this, but it's more complicated than that and extremely unlikely. If there is however a skilled coder with familiarity on the current OS in the machine and has loads of time, it would be radically cool if they would volunteer their services.
We'd totally all buy you a beer, if you fix the usbs ;p
 
OrangeChicken
Read August 19, 2014, 01:01:51 AM #3366

This is one of the ultimate questions that literally everyone in the community has asked at least thrice  Undecided

From what I know, the current OS build will not support any USB format, and it needs to be programmed from scratch or entirely new PC/hardware needs to be swapped in and then you could start OpenITG from scratch.
No one currently has the time to work on coding in the background for this though.

We could nominate all of our dev buddies to collaborate on this, but it's more complicated than that and extremely unlikely. If there is however a skilled coder with familiarity on the current OS in the machine and has loads of time, it would be radically cool if they would volunteer their services.
We'd totally all buy you a beer, if you fix the usbs ;p

I'd take up on that offer, if only I understood Linux and all that, but otherwise have plenty of time. and maybe if i do it, replace beer with ITG.. lol
 
mvco
Read August 19, 2014, 05:24:20 AM #3367

Yes, I hear the current system will not work with a USB port.  :-(
 
cwkarma123
Read August 19, 2014, 08:39:37 AM #3368

This is one of the ultimate questions that literally everyone in the community has asked at least thrice  Undecided

From what I know, the current OS build will not support any USB format, and it needs to be programmed from scratch or entirely new PC/hardware needs to be swapped in and then you could start OpenITG from scratch.
No one currently has the time to work on coding in the background for this though.

We could nominate all of our dev buddies to collaborate on this, but it's more complicated than that and extremely unlikely. If there is however a skilled coder with familiarity on the current OS in the machine and has loads of time, it would be radically cool if they would volunteer their services.
We'd totally all buy you a beer, if you fix the usbs ;p

I second this! If there is anyone with enough knowledge with regards to fixing this and would like to volunteer their time to work on the USB ports, we all would greatly appreciate this! So, I guess we will buy you 2 beers!  Huh

ALSO!

ZACH! COME RUN THE 5K SANDBLASTER WITH US! You should bring your fiancé too! Huh

« Last Edit: August 19, 2014, 09:09:27 AM by APHR »
 
cwkarma123
Read August 19, 2014, 06:46:53 PM #3369

Good news everyone! (Trying to sound like Professor Farnsworth from Futurama)

Just got word from Bill that the new sensors have arrived. Abbye and I will be picking them up from his shop first thing tomorrow and will be heading up to ACME to install them. During this time we will need roughly 2 hours to install and test them, so please plan your trip to ACME accordingly.

We are planning on being at ACME at 3:00 PM tomorrow, 8/20/2014!

Also, after the new sensors are installed we would appreciate constructive feed back with regards to the performance of the stage. I encourage all of you to try them out as soon as possible! This entire weekend will be the perfect opportunity for you to check them out. I will be starting a new thread for feed back so please post in the newly formed thread and not in this one.

Thanks,

Chris

« Last Edit: August 19, 2014, 06:49:41 PM by APHR »
 
OrangeChicken
Read August 19, 2014, 08:00:48 PM #3370

On other news:

To either Ben or Tony or whoever is in charge of modifying the pack list at ACME:

I have reviewed the Sexuality Violation pack and tried my best to censor anything that is inappropriate for a public family venue. I was too lazy to mix in music to areas I've silenced, so it will sound awkward sometimes when there's just an abrupt silence in the song.

Here are songs that I've cleaned:
  • Blurred Lines
  • Gas Pedal
  • Hollaback Girl - I've also pixelated the word "shit" in its graphics, and you can try to copy this to the IWSS2 pack Chris is requesting as well
  • Niggas in Paris - This song's in-game title and graphics have also been changed
  • Scream & Shout
  • White Walls
This is a link to download the edited/cleaned versions of the audio. Simply copy and paste to overwrite the folders to the same pack (I'm assuming you can just do that on the OS running?): https://drive.google.com/file/d/0B02WHE9YpaYeVWZzaGgzVFYxbkE/edit?usp=sharing

Here are songs that are not at all decent and need to be removed entirely from the ACME Cab:
  • I Don't Like
  • Racks
  • Smell Yo Dick

Also, because SV2 is simply an expansion of SV, can we just have the first Sexuality Violation pack removed? Takes off some space.

Thanks.
 
cwkarma123
Read August 20, 2014, 03:52:17 PM #3371

Good news everyone! (Farnsworth)

Abbye and I have finished installing all the new sensors that we've received from Bill today!

They are quite different, they are significantly less sensitive than the DDR sensors. From what I've noticed, they require more pressure to trigger them, therefore the ghost/false triggers are practically nonexistent. As far as the modding goes, we've only made minor adjustments to compensate for the under sensitive sensors; the modding is basically unchanged, still at 65% flushed.

The stage feels better than ever, at least to me, Abbye, and Nick. Cheesy

Having said that, we will need everyone's cooperation in order to make the stage better!  Smiley

Bill, I just wanted to thank you for doing this for our community, we couldn't have any of this if it weren't for you. Also, it is nice to finally have a face to you Bill! It was definitely nice to meet you in person!

I will start a new thread once I get home so people can post their feed back.

« Last Edit: August 20, 2014, 04:13:29 PM by APHR »
 
mvco
Read August 20, 2014, 04:32:54 PM #3372

The face of an arcade life scarred old man, LOL's  Thanks for getting the sensors installed.  :-)
 
Tyrgannus.
Read August 20, 2014, 05:58:25 PM #3373

I may go tomorrow to test arrow stomp
 
TMN (Taylor)
Read August 20, 2014, 06:43:01 PM #3374

Going tonight, can't wait to test it out!
 
cwkarma123
Read August 20, 2014, 10:42:49 PM #3375

Holy moly...  Shocked

Just got back from ACME!

Abbye and I have been there since 11 AM in the morning installing and testing the sensors. Throughout the day we had several players test the stage out for us and all the players really liked how they've turned out.

We had the following players test the stage for us today:

Tuan - Plays w/ shoes and w/o powder
Nick - Plays w/ socks and w/ powder
Josh - Plays w/ shoes and w/o powder
Nim - Plays w/ shoes and w/o powder
Taylor - Plays w/ socks and w/o powder
Isra - Plays w/ sandals and w/ powder
Kevin - Plays w/ socks and w/ powder

EDIT: Forgot to mention KEVIN!  Angry

Of course Abbye and I tested them as well and all 9 of us agreed that the stage was performing better than ever.

I really wanted to take different play-styles into consideration when modifying the stage so all these players with vastly different play-styles giving me their input helped tremendously! We had players attempt to FA 10's and 11's and had players attempt to beast 200+ BPM 16's and 17's. All of theses players found little to no miss/ghost triggers throughout the entire days worth of testing.

We are in need of doubles players to test out the stage and give us some feed back. I know that Abbye and I will be going to ACME after work tomorrow night to meet up with Yuri and Dave, both of them play doubles so their feed back will be taken into account. Also, Tyrgannus might be going tomorrow so, hopefully we can hear some feed back from him.

Also, I've decided to keep the discussion about how the ACME stage is performing in this thread instead of starting a brand new one. Tongue

Please keep in mind that the stage is not finished yet! There will be some more modifications made throughout this process, so if you do happen to miss trigger, please don't rage on the forums about how bad the stage is. Just give us a detailed description of what arrow(s) was giving you the miss trigger and how that miss trigger occurred.

Thanks guys!  Cheesy

« Last Edit: August 21, 2014, 08:56:09 AM by APHR »
 
 
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