Dance Dance Revolution Arcades website. Seattle, Tacoma, Portland DDR and Arcade Games forum.Get New Topic Alerts
PNWBemani RSS PNWBemani on Twitter
 
Pages: 1 ... 132 133 [134] 135 136 ... 148
0 Members and 3 Guests are viewing this topic.
Location Rating: 5 Point Rating ( 14 Ratings)
BLueSS
January 27, 2007, 02:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 09:55:28 PM by BLueSS »
 
Iori241
Read August 13, 2014, 11:40:19 PM #3326

This is in violation of the new moderation policy, per:

http://www.pnwbemani.net/feedbacksite-stuff/new-moderation-policy-in-effect-as-of-842014!-please-read/


Additionally I should answer this question:
Yes. Stop posting in this thread.
frankly i couldn't give less of a fuck about what you say
 
BLueSS
Read August 13, 2014, 11:44:14 PM #3327

bluess if you want me to take posts like your previous one seriously you need to take a closer look at who you're defending. one thing i find commendable is your strive for empiricism with the survey, but this was proven in many different angles and senses to be very flawed. just because i don't live in washington, just because i don't play at acme is the logic behind my points somehow magically invalidated? what if someone who does play there makes points like mine? oh wait, they just get ignored like vhyd's, kevinddr's and pantsu's. this whole situation is, to use a choice word: retarded.

edit: bluess if you want me to go through this and other threads and cite every instance where a reasonable argument has been ignored by that kind of post i can do it.
Iori, you have clearly proven that you are not here to help Acme nor the situation at hand. You are here to argue and rile people up. As warned 3 days ago in this thread, anyone not trying to help will be temp banned.

I'm banning you for a week.

It was going to be 1 week; but considering your friendly attitude it's now a month.

« Last Edit: August 13, 2014, 11:45:46 PM by BLueSS »
 
Keby
Read August 14, 2014, 10:01:28 AM #3328

You are right about being able to do 16's on a recessed stage. As you stated, it's about getting used to it. Shouldn't that apply to everyone who doesn't like the stage modded as well?

It's about getting used to it.

Yeah that's not what I was debating, but whatever.
You're right though, I got used to flush pads because I wanted to. Not because I was forced too.

You're all probably wondering why I'm concerned about this at all. Well I've been showing up a bit more at awkward times during the week so I haven't seen anyone in the past two weeks. Since the machine I play on has been moved and it won't be back up here for a little bit I decided to hit up acme again.

Just promise me, whatever happens. The stages will be even, modded or unmodded, because right now doubles is so awkward to play
 
Rose
Read August 14, 2014, 10:59:08 AM #3329

Hopefully, when we receive the new sensors this will fix some of the issues with doubles play. I think it should be installed by the end of next week. It would help if you or other doubles players would come test it out. Seeing how some of the players that are currently active there don't really play doubles.  If we get a wider range of play styles we can get a better assessment of the pad fixes when more people test it out.


 
Nykkel
Read August 14, 2014, 11:26:54 AM #3330

I play a bit of lower level (7-8 difficulty) no-bar doubles as well, so can arrange to come down and give things a shot once the new sensors are in.

(I mentioned 'no-bar' because a doubles player will likely hit the panels differently in bar play than in 'no-bar' play, as their weight isn't centered on the middle of the stage as much in no-bar.)
 
BLueSS
Read August 14, 2014, 12:49:28 PM #3331

So I browsed back in this thread to July of last year, and reread the modding discussion. It seemed back then that many posts referenced the sensors being bad.

Are we still using the same sensors as back then?  Or were sensors upgraded between July of last year and today?  Because if they haven't been upgraded...  Huh

I also browsed r21freak's thread of Machine Locations, and it does look like other public arcade locations do have ITG2 machines with raised pads, which other hardcore ITG players are extremely happy about. I didn't find posts on r21freak about players complaining about raised pads, other than for pads that needed general maintenance.

EDIT: I reread the objections from the Poll that's now closed. These are the objections I see:
Laura - maintenance of sensors
KevinDDR - maintenance of sensors
vyhd - not sure
shakesoda - maintenance of sensors
jmeisburg - unclear
Dr.Z - unclear

SO yeah, it really looks to me like objections are based on the amount of maintenance required to have the sensors workable, and the dysfunctional sensors at times.

« Last Edit: August 14, 2014, 12:56:49 PM by BLueSS »
 
vyhd
Read August 14, 2014, 01:01:46 PM #3332

I have a 100% honest question for the people against the raised mod: is your primary objection to the mod that it's difficult to feel the arrow placement under your feet?

In a nutshell, and not really in priority order:

  • There are serious concerns around how much extra maintenance will be needed to keep the pads in playable shape, and how quickly they'll degrade
  • Doubles is awful to play when the outer sensors are removed
  • The vast majority of machines are not modded like this; scores aren't repeatable on regular ITG cabinets
  • Baby powder users making the pads hazardous for everyone; you can mitigate this by wiping up part of it, but it's not going to be solved by anything less than vacuuming out the pads after use
  • I hate the feeling of flush modding and it really fucks with my ability to play
  • It raises the difficulty curve for players who are otherwise new or trying to improve, especially w.r.t. repeatability above. That's possibly the worst thing you can do for a niche community.
  • The people in favor of modding have decided that the pads will be flush modded despite something like 1/4 of the responses being against it. Look through the responses; was there ever a time they said "maybe you have a point" instead of squashing dissenting opinions?
  • The idea of compromising between the two was immediately shot down by those same people, when the people against the flush modding are at least trying to meet halfway

Honestly, the single thing that irks me the most is that the people that want flush modding haven't even considered the idea that there might be any valid points against it besides "I don't like it".
 
BLueSS
Read August 14, 2014, 01:15:08 PM #3333

vyhd, thanks for the post. I'm going to try to add what I've seen about the discussion of each point to try to address it as a neutral party here. If I get these wrong, someone please correct me.


  • There are serious concerns around how much extra maintenance will be needed to keep the pads in playable shape, and how quickly they'll degrade
  • Doubles is awful to play when the outer sensors are removed
We're going to try to fix with new sensors, including sensors added back to the outside.

  • The vast majority of machines are not modded like this; scores aren't repeatable on regular ITG cabinets
My personal research of the r21freak community shows that this is not the case, and the community has many public modded machines and has for several years (see my above post for link to thread).

  • Baby powder users making the pads hazardous for everyone; you can mitigate this by wiping up part of it, but it's not going to be solved by anything less than vacuuming out the pads after use
Baby powder players have made commitments to clean the pads off to make it safe for everyone, and we'll have to see how that goes.

  • I hate the feeling of flush modding and it really fucks with my ability to play
Acknowledged; personally preference; can't speak anything against this except counting others' personal preferences verses yours.

  • It raises the difficulty curve for players who are otherwise new or trying to improve, especially w.r.t. repeatability above. That's possibly the worst thing you can do for a niche community.
If people are new, they won't have much to compare to and could quickly get used to whatever state the pads are. Current players not used to the switch would take time to get used to.

  • The people in favor of modding have decided that the pads will be flush modded despite something like 1/4 of the responses being against it. Look through the responses; was there ever a time they said "maybe you have a point" instead of squashing dissenting opinions?
Yes, there has been many concessions on points brought up in the last few weeks; and we're working through the remaining ones still.

  • The idea of compromising between the two was immediately shot down by those same people, when the people against the flush modding are at least trying to meet halfway
Our sample size on both sides of this is low, so more people weighing in on a half-way mod would be great.


  • Honestly, the single thing that irks me the most is that the people that want flush modding haven't even considered the idea that there might be any valid points against it besides "I don't like it".
I'm trying to help fix that here, so all assistance and patience here is greatly appreciated.
[/list]
 
NSX
Read August 14, 2014, 01:19:14 PM #3334

"It raises the difficulty curve for players who are otherwise new or trying to improve, especially w.r.t. repeatability above. That's possibly the worst thing you can do for a niche community."

How?

I don't see how it'd raise the difficulty curve for new players...If anything it should be easier.
 
vyhd
Read August 14, 2014, 01:26:17 PM #3335

To which my counter-point is: how would it be easier? New players tend to have trouble with feeling out where the arrows are and developing foot-eye coordination, not with 200 BPM sixteenth streams. I shouldn't need to point out that flush modding will make that initial period much worse.

That said: if you seriously think tuning our public ITG machine for the minority hardcore segment of our community will somehow help the community as a whole -- by alienating roughly a fourth of it by your own poll and discouraging newcomers from starting at all, possibly making maintenance much harder to keep up and hurting the people who want it in the first place -- then I'm not going to waste any more of my time trying to point that out.
 
BLueSS
Read August 14, 2014, 01:31:47 PM #3336

the minority hardcore segment of our community will somehow help the community as a whole -- by alienating roughly a fourth of it by your own poll
vyhd, you lost me here...  for the past few years it seems like the majority of what I hear of Acme and see posted on the accomplishments thread are indeed from the hardcore ITG segment, and I'm not sure how you are classifying them as a minority when they were the largest group of my poll.

I'm trying to help not alienate anyone here; but we do have to acknowledge that the people asking for the mod are a large portion of our community now.

Edit: and as for new players learning on the machine, our current evidence is in the form of KLOC (Lil Kevin), who is in favor of the mods and by most of our terms is still a new player looking to get better. Again, small sample size, but it's the concrete data we have right now instead of "what could be".

« Last Edit: August 14, 2014, 01:35:35 PM by BLueSS »
 
vyhd
Read August 14, 2014, 01:39:03 PM #3337

Maybe our definition of community differs, then. I'm talking about the people who play the games in this area on a regular basis, and it seems like you're talking "people who post regularly on PNWBemani".

On one hand, I guess they don't "care enough" by your words. On the other, you have to admit that the die-hard players are the ones who are going to post on a forum and there's going to be an inherent bias in that representation.
 
BLueSS
Read August 14, 2014, 01:44:42 PM #3338

Maybe our definition of community differs, then. I'm talking about the people who play the games in this area on a regular basis, and it seems like you're talking "people who post regularly on PNWBemani".

On one hand, I guess they don't "care enough" by your words. On the other, you have to admit that the die-hard players are the ones who are going to post on a forum and there's going to be an inherent bias in that representation.
What alternative do we have to get their voices heard?  Put flyers on the machine and host a public in-person meeting at Acme on a Saturday?

I'm honestly asking here. Yes, there is bias that the hardcore people are the most active, and I cannot be at Acme 24/7 asking people what they think; however the players who are there frequently are more likely than not the hardcore players, which is why I asked if people have been talking and seeing casual players often.  Gerrak was wanting to get a sign back on the machine (has anyone done that yet) to encourage them to talk about the machine where we all can take part.
 
cwkarma123
Read August 14, 2014, 02:03:01 PM #3339

To which my counter-point is: how would it be easier? New players tend to have trouble with feeling out where the arrows are and developing foot-eye coordination, not with 200 BPM sixteenth streams. I shouldn't need to point out that flush modding will make that initial period much worse.

We've had at least 3 new comers to ACME over the last few months. As BLueSS has mentioned, KLOC is one of the new comers, Tmangamer and Bauregaurd are the other two. I remember watching KLOC play DDR struggling to pass most of his songs, he understands what the difference between a flushed and a none flushed stage feels like.. He transitioned over to ITG and learned very quickly how to adapt to the flushed stage. He is now passing 15's regularly, and pushing into 16's! We see him almost everytime we go and he always speak of how much he enjoys the flushed stage.

This kid went from barely passing 10's on ITG to passing extremely difficult Pendulum/Sharpnel charts in under 6 months.

I remember watching Bauregaurd playing 10's and 11's when he first joined the ACME arcade scene. Not once did he say, "the stage is to flush, I can't feel where my feet are" and quit. He is now passing 16's regularly and is becoming a force to be reckoned with.

Tmangamer has openly stated in these forums that the ACME stage has worked wonders for him. Not 1 complaint about the stage being flush.

All these new comers are/were new to using a flushed stage and not once did we hear them say anything negative about the stage. Not once did we hear them say that it is hindering their play. If anything, they've grown to be such amazing ITG'ers and I am honored to be a part of their growth.

« Last Edit: August 14, 2014, 02:06:43 PM by APHR »
 
Laura
Read August 14, 2014, 02:05:22 PM #3340

Trying to stay neutral, both in my capacity as a moderator and because I don't want to make any drama personal, but to be clear, my stance on the machine is that flush pads don't really suit my playstyle and I think it's pretty obnoxious that we can't agree that tech and stamina should meet in the middle and figure out a way to mod the pads not to be completely recessed or flush as so many others have done. We don't wanna make you guys reach into the grand canyon to hit arrows, we just want to be able to feel whether our foot is on an arrow without looking.

I also think it's kind of ridiculous to state that they need to be flush to pass harder stamina charts. All recessing them a bit would do is require those same stamina players to develop slightly more stamina to pass those same charts. Isn't that the point of being a stamina player? To develop stamina?
 
NSX
Read August 14, 2014, 02:14:36 PM #3341

I had a feeling you were going to say that vyhd. Do you honestly think new players will know the difference? Let's say they've never played DDR and started on itg instead (with moderately flusher pads). It's less work to hit the arrows and finding the arrows should actually be easier because you have more room to work with (I'm not talking about 100% flush here, maybe 70%). The pads are not in a state where new players would fail out due to the modded pads. I'm not talking about being able to stream 200 Bpm 16ths. As you can already see, we have about 3 new players, and their progress and growth have surpassed that of mine. I wasn't even able to do half of the things they're doing now with modded pads. Even though I'm in favor with modded pads, I'll play on any pads whether they're super recessed or not.

We're not trying to alienate anyone, we're simply trying to find a common ground here. I don't post much, just giving my two cents. Don't know why you're so defensive lol.

« Last Edit: August 14, 2014, 02:16:04 PM by NSX »
 
cwkarma123
Read August 14, 2014, 02:22:08 PM #3342

Trying to stay neutral, both in my capacity as a moderator and because I don't want to make any drama personal, but to be clear, my stance on the machine is that flush pads don't really suit my playstyle and I think it's pretty obnoxious that we can't agree that tech and stamina should meet in the middle and figure out a way to mod the pads not to be completely recessed or flush as so many others have done. We don't wanna make you guys reach into the grand canyon to hit arrows, we just want to be able to feel whether our foot is on an arrow without looking.

I also think it's kind of ridiculous to state that they need to be flush to pass harder stamina charts. All recessing them a bit would do is require those same stamina players to develop slightly more stamina to pass those same charts. Isn't that the point of being a stamina player? To develop stamina?

Just because a stage is flushed doesn't mean the capability to do technical charts are removed. Take for example Bauregaurd and KLOC passing Cups, Invincible, Centipede, Somebody Loves You (doing the spins), any footswitch chart, and a variety of different technical charts on the flushed stage. I for one love playing charts like Gargoyle, and Funk Factory to work on my cross overs! Technical charts are all possible!

To us, it isn't ridiculous to state that a flushed is necessary to play difficult stamina charts. Take for instance the chart Hunter's Anthem (17) in the Sharpnelstreamz V2 pack. It is a brutal 213 BPM streamy chart that requires extremely precise and minimalistic movement to pass. When the stage is recessed, it requires us to reach into the "grand canyon" to hit our notes. This also poses a variety of different problems with our feet getting caught on the brackets as well. When you play songs like Hunter's Anthem, you have to rely on sliding more than stepping. This is why we want to retain the state of the stage.

I understand that not feeling your feet sometimes can be an issue while playing on a flushed stage, and we will work to address this issue. Keep in mind that flushing a stage will limit feeling where your feet are and it does take a little bit of time to get used to. I also wanted to emphasize that our stage isn't 100% flush, it is roughly 75% flush.

A friend of mine named Sean Hanson has his stage 100% and you literally feel like you are stepping on the floor. We at ACME tried to mod the stage so it has some give when you step giving you the feel aspect of playing. Unlike Sean's stage, our stage has far less tape and more foam. The compression of the foam allows for the panel to give, thus giving you an idea where you are stepping.

Again, we will try to modify our stage to give more "feel" to those who prefer it that way.
 
BLueSS
Read August 14, 2014, 02:27:43 PM #3343

I understand that not feeling your feet sometimes can be an issue while playing on a flushed stage, and we will work to address this issue.

Again, we will try to modify our stage to give more "feel" to those who prefer it that way.
Hey Chris, and other pro-modded players,

Once the new sensors are in and people test the results out, if there's still an issue with feeling the arrows can we try recessing the machine a little more to try to reach a compromise that will make everyone happy? (and by everyone, I mean almost everyone; since inevitably someone will still be unhappy)

Laura even suggested having a day we all test them out and give feedback in-person at Acme, if people would be up for that.

« Last Edit: August 14, 2014, 02:29:32 PM by BLueSS »
 
Laura
Read August 14, 2014, 02:30:51 PM #3344

I know that since the modding at ACME, footswitching charts have been much more difficult, but I suppose it could be the sensors?

What I do know is that the best pads I've ever played on were in Dallas, maintained by EvilDave. They were probably roughly 50% flush and I could definitely feel my feet, tech charts were super easy, and I also saw a guy whore out baby powder and get a full excellent combo with like 30 excellents (a high 99) on a 16.
 
cwkarma123
Read August 14, 2014, 02:33:23 PM #3345

Hey Chris, and other pro-modded players,

Once the new sensors are in and people test the results out, if there's still an issue with feeling the arrows can we try recessing the machine a little more to try to reach a compromise that will make everyone happy? (and by everyone, I mean almost everyone; since inevitably someone will still be unhappy)

What we can do is bring the stage down about 5 layers of tape on each panel. This will effectively lower the stage to about 65% flushed. Again, with our current sensors this will cause a lot more miss triggers so we will wait for the new sensors to apply this change. We will have to completely redo the stage once the new sensors are receive anyways, so this is when the change will take place.

It won't be a half-half feel, but it will be noticeably lower than what it is now. This should give players the "feel" they are looking for while allowing the flush stage players the ability to beast 17's.

Please keep in mind that this process will take some time. It is a "trial and error" kind of situation and will take the participation of all players to help find the perfect balance for this machine.
 
cwkarma123
Read August 14, 2014, 02:36:16 PM #3346

I know that since the modding at ACME, footswitching charts have been much more difficult, but I suppose it could be the sensors?

It is most definitely the sensors at the moment. Because the sensors at ACME are uber senstative, the tinniest portion of your shoe touching the up arrow will trigger it, we've split them and added electrical tape inside to lessen the sensitivity. It is extremely difficult to alleviate this problem at the moment, but with new less sensitive sensors, this shouldn't be a problem.
 
BLueSS
Read August 14, 2014, 02:39:54 PM #3347

What we can do is bring the stage down about 5 layers of tape on each panel. This will effectively lower the stage to about 65% flushed. Again, with our current sensors this will cause a lot more miss triggers so we will wait for the new sensors to apply this change. We will have to completely redo the stage once the new sensors are receive anyways, so this is when the change will take place.

Please keep in mind that this process will take some time. It is a "trial and error" kind of situation and will take the participation of all players to help find the perfect balance for this machine.
This sounds like a really fair plan to me, and it makes sense to wait until the new sensors are installed.  Then, everyone can try it out and give feedback. Smiley 

Does anyone have objections to this plan?
 
cwkarma123
Read August 14, 2014, 04:05:27 PM #3348

Are we still using the same sensors as back then?  Or were sensors upgraded between July of last year and today?  Because if they haven't been upgraded...  Huh

The last time we had upgraded/new sensors installed was back in August of last year. Not to mention, I only received 4 new sensors to work with. Also, these sensors were DDR sensors not ITG/Andamiro sensors to my knowledge.
 
DJ Yoshitaka
Read August 14, 2014, 04:17:59 PM #3349

I thought that ddr and piu/itg sensors had different connectors? 
 
cwkarma123
Read August 14, 2014, 04:34:16 PM #3350

I thought that ddr and piu/itg sensors had different connectors? 

They do. I don't know the exact terminology for the process but this is what I had to do:

I cut the connector off of the DDR sensors and then had to remove the insulation (not sure if this is the proper terminology, forgive me) to expose the wires. I then tied the exposed DDR sensor wires to the proper ITG connectors which already have been cut prior to me working on them. After that, I placed wire caps to keep the exposed wires from touching anything. I'm sure this is probably where the bulk of the ghost/miss triggers come from, but that is the only way for us to actually play.  Smiley
 
 
Pages: 1 ... 132 133 [134] 135 136 ... 148
 
Jump to: