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October 14, 2007, 04:18:18 PM - ORIGINAL POST -

{Watch the video trailer}


DSR Squared is a sequel tournament to the highly successful D2SSR that was held in May of 2006.  It is set up as a two day Double-Elimination tournament that will be played on an arcade DDR Extreme "versus" cabinet fitted with Windows XP and Stepmania.  The tournament will feature non-DDR/PIU/ITG songs and original stepcharts written and/or approved by Dyaus and darknote which will have their initial unveiling during tournament play.


June 14-15, 2008.


The home of Tyler Harding.  Email for directions.


Registration: Cost is $10 per entrant.  Players who have not pre-registered by May 31, 2008 will be charged a $5 late-registration fee.  This is designed to encourage pre-reg which will help us with logistics of the tournament, housing, transport, etc. Registration can be achieved by noting your attendance on the Facebook Event Page or by contact either Tyler or Mendel by email so we can make note of it.

Other Expenses: We will be putting together CDs containing all of the content of the tourney and past tourneys, including ITG2 r21 compatible versions.  All media will be free, although donations of $2 to $3 to cover cost of goods and production would be appreciated.


1st place: 45% of entry fees, an official DSR Squared trophy, and perhaps some other random goodness
2nd place: 30% of entry fees, an official DSR Squared trophy, and perhaps some other random goodness
3rd place: 15% of entry fees, an official DSR Squared trophy and perhaps some other random goodness
4th place: 8% of entry fees and perhaps some other random assorted goodies
Mulligan 8 winner: 2% of entry fees and perhaps some other assorted stuff.

other random prizes may be distributed for 5th through 8th place depending on number of people and other circumstances.  Updates will be provided on this rule page.


The tournament will be held on an arcade DDR Extreme Cabinet with Stepmania CVS installed. The skin used for the tournament is the latest ITG2 skin downloadable via ITGFreak

Timing windows and judgements are equivalent of ITG2 arcade except the "Way Off" window has been completely eliminated.  Visual synchronization of arrows are more equivalent of DDR than of ITG or ITG2.

Rounds have the following difficulty ratings:

Round 1: diff 7
Winner Bracket Rounds 2-3: diff 8
Winner Bracket Rounds 4 and up: diff 8-9
Loser Bracket Rounds 1-2: diff 7-8
Loser Bracket Rounds 3-5: diff 8
Loser Bracket Rounds 6 and up: diff 8-9
Final Round: diff 9-10
The Mulligan 8: diff 7-8, final round 8-9.

Difficulty ratings have been defined by a standard inbetween DDR and ITG, leaning more towards DDR.  Unlike D2SSR, charts may contain mines or hands.  No charts contain freeze rolls.  Sorry.  We don't like freeze rolls.


On day one, all players will be allowed two warmup songs (perhaps more if time permits) prior to the qualifier during the allotted warmup period.  Registrants who arrive in the latter part of the registration period may miss the warm-up window.  Get there early.  Players may not warmup on songs that will be used for the sight-read tourney (duuuuh).  On day two, warmups are restricted to the mulligan 8 and final 16.  Songs available for warm-up will be "pre-synched" to match syncing used for tournament rounds.


All participants upon registration will pick a number out of a hat which will designate what order they will play the qualifier. Players who have not played the qualifier must not be present in the room. Everyone will play the same qualifier which will be rated diff. 8. In the event of a tie, a tiebreaker song will be selected.

Players will be seated on a standard Double-Elimination bracket based on percentage score.  For the qualifier, percentage and percentage alone speaks including any pad errors.

Day One

On day one, each round is played as a Race to Two (i.e. best out of three). Higher seed picks which side they want to play on. The round folder will be opened with three songs on it. Players may scroll through the selection wheel to see song statistics (BPM, number of steps, mines, etc.)  The lower seed will pick the first song that will be played and then the higher seed will pick second.

Songs will be played, and the winner of each song will be determined by percentage score. In the event that a pad error affects the outcome of a match, remaining songs on the list (if applicable) will be played to determine the status of the match. If the match outcome would have been different due to the pad error, players will play the affected song again on Mirror. Judgement on pad error is left to the discretion of the tournament organizers.  Decisions made by tournament organizers are final.

Subsequent matches for that round will contain the same three song options.  New songs will not be revealed until the next round with the possible exception of round one in which songs may switch halfway. Loser Bracket rounds that correspond to Winner Bracket rounds will have the same song selection as well.   Order of play for each round on day one will be determined at random or in an evenly distributed manner to avoid giving certain areas of the bracket advantage by never being the first to play songs of a given round.

Day one will conclude when there are 16 players remaining in the tournament.

Day Two: The Mulligan 8 and the Final 16

On the opening of day two, eight competitors eliminated in day one will be picked randmly to compete in a single elimination race-to-two winner-take-all "Mulligan 8" mini-tournament for a 2% consolation prize pool.  Songs for this mini-tournament will be pooled from those used in day one of the regular tourney.  The final round of the mulligan 8 may come from material that will be used in the first round of the final 16.

The final 16 competitors will be given an ample warm-up period of thee to four songs before competition recommences.  The final 16 rounds will follow the same sound strcutre as the initial rounds on day one with the exception that competitors who have not yet played in the present round must not be in the room until their match.


The first match between the final two contestants will be race to three.  If a subsequent match needs to be played, it will be a race to two.  The final round folder will have 7 songs on it with a difficulty range of 9-10. Each player will pick a song to be played in order through the two matches.  Lower seed will pick first.  If an eighth song needs to be played (the loser wins the first match 3-2 and the second match is tied 1-1), the Boss Stage Stepchart with a difficulty of 11 will be revealed and will be played by the finalists to determine the crown champion of DSR Squared.

Word.  Up.  Again.

Miscellaneous Rules

Speed modifiers will range from x1 to x6 with x0.5 increments.  CMods are not allowed at any time.

Modifiers which a) disqualify you for ranking and b) modify in any way the placement of the arrows or amount of arrows may not be used at any time during the tournament. All other modifiers are fair game.  Note that mods that reverse arrows for Stepmania have a flaw in that the freeze trail leads the arrow.

Bar use is allowed.  Super power use is prohibited with the exception of certain functions of the green lantern ring.  If you possess a green lantern ring and know how to use its powers, please email one of the tournament organizers to help determine what powers we will consider for legal use.

Who Wrote What

During initial registration, either players OR spectators can opt to participate in the "Who Wrote What" sidequest. Entry fee for the sidequest is fifty cents. Participants will receive a sheet where they can designate who they believe authored the charts that are played during the tourney. The person who gets the most correct will win either a prize package or the entry fee prize pool. In the event of a tie, a tiebreaker game consisting of strawberry jello, speedos, and bowling balls will be played to determine who wins the prize.


To help give us an idea of how many people we should anticipate, please let us know if you're planning on attending either as a participant or a spectator and let us know if anything changes via the Facebook Event Page.  You can also email us.   Contact information is below.

Housing logistics will be  addressed soon.  We're a friendly bunch and will most likely be able to find you a place to stay. A running chart of hosts, guests, space available, conditions, etc. is present on the Housing Logistic Chart.


Questions or issues may be addressed in this forum, my livejournal post, or the ITGFreak forum post i have yet to make.  You can also direct questions directly to the tournament organizers Mendel [darknote at darknote dot org] or Tyler [dyaus7 at gmail dot

« Last Edit: February 04, 2008, 02:48:38 PM by darknote »
Read October 14, 2007, 10:22:02 PM #1

SUMMER 2008?!?!

I'll b dar
Read October 15, 2007, 12:22:32 AM #2

That's a long ways off...
Read October 15, 2007, 12:47:06 AM #3

we're getting it set up early so people from out of state can buy plane tickets cheaper or plan the summer road trips well in advance.  there's already a group from utah, california, and nevada that will be coming up to this, and i'm going to try to pull some other long-distance people too.  the sooner we can set a hard date, the better.  i'm planning on finalising the date by early december at the very latest.

having it set up so far in advance also helps tyler and me to work out the schedule of our stepchart writing and beta testing.  we're planning this one out pretty carefully.
Read October 15, 2007, 01:04:33 PM #4

This should be put under board announcements.
Read October 15, 2007, 02:25:37 PM #5

Wow that video is exciting.
Read October 15, 2007, 09:10:54 PM #6

Hey.  If I haven't gotten significantly better by June, would you like me to help with steps or something?  'cause at my current play level, I certainly wouldn't stand a chance, but I still want to go.

Also, are you using songs from the community?  If so, would I be able to record some songs and let you guys use them for this (I certainly wouldn't mind the publicity)?  I write quite a bit of songs with step patterns in my head. xP
Read October 15, 2007, 10:09:46 PM #7

we've got the stepchart thing handled pretty well.  tyler and i wrote all but two charts of the stuff from D2SSR, and we feel pretty comfortable with each other's charts and styles.  we want to make it feel like our own, so while i appreciate different perspectives and input to chart writing, that's not really what we're going for here.  the only person that gets some chart writing priveleges at this point is trunks7j.  but thanks for the offer.

and you should enter anyway.  it's more for the fun of it than anything else.
Read October 15, 2007, 10:13:11 PM #8

Okay, that's cool, but there's still the other part of my post.
The tournament will feature non-DDR/PIU/ITG songs and original stepcharts written and/or approved by Dyaus and darknote

If I recorded some stuff, and you guys approved them for the tourney, could I still participate?  That's a more important concern for me than making stepcharts. xP
Read October 16, 2007, 08:40:49 AM #9

Quote from: "DancingTofu"
If I recorded some stuff, and you guys approved them for the tourney, could I still participate?  That's a more important concern for me than making stepcharts. xP

yeah, sorry, i forgot about that bit.

if you recorded stuff for us and we used it, you definitely wouldn't able to enter.  no one will get advance knowledge of the songs we choose to chart.

we're also pretty picky about what it is we decide to use to step, so i wouldn't go through the effort of making new stuff unless we get a sense of what your stuff is all about in the first place and feel we'd want some original stuff to work with.
Read October 16, 2007, 07:56:05 PM #10

Okay then, I probably won't bother unless you guys decide you absolutely need some original songs to use.
Read October 16, 2007, 08:36:52 PM #11

Dude just come compete. It's incredibly fun.
Read October 16, 2007, 08:57:45 PM #12

Yeah.  I probably will.  I'll probably be way better by then anyway.
Read October 17, 2007, 05:35:36 AM #13

This sounds right up my alley Cheesy

expect to see me there though i will need a place to stay :/
Read October 17, 2007, 06:08:46 PM #14

I'll make sure to AAA PSMO before this happens.
on j2[/quote]
Read October 17, 2007, 11:46:02 PM #15

J1 represent lol (see Nima)

nah... i am strictly a 4/4 kinda playa
Read October 18, 2007, 02:50:36 AM #16

so just a guess, this is going to be in oregon?
Read October 18, 2007, 07:59:26 AM #17

Eugene I believe
Read October 18, 2007, 04:51:06 PM #18

Quote from: "pantsu"
J1 represent lol (see Nima)

nah... i am strictly a 4/4 kinda playa
I usually play 6/7
[<3 u zppy]
Read October 19, 2007, 07:34:30 AM #19


When should we pay the 10 bucks
Read October 19, 2007, 11:37:26 AM #20

tourney day is when fees will be collected.
Read November 04, 2007, 02:16:25 PM #21

2 questions:

1) Why have the event over 2 days, instead of 1 long day (seems like some people won't come back to watch the final rounds)
2) What about the follow-up Poker tournament!!!
Read November 04, 2007, 02:53:38 PM #22

1. We decided to split up the tourney between two days because we felt that 12 hours of straight tourney was too long.  If this is as big or bigger than the last one, it makes more sense for us to do it over two days and also gives us flexibility if for some reason the tourney takes longer.  The Mulligan 8 is supposed to be the thing that encourages people to come back on day 2 beyond the incentive of merely being supportive.

2. There will be an opporutnity for maybe a casual poker game, but i'm not going to formalize a tournament because i don't think there will be time for one.
Read November 04, 2007, 09:22:34 PM #23

People who enter a tourney should stay until it's over.  Carry a rifle; shoot deserters.
Read November 04, 2007, 10:28:03 PM #24

Quote from: "darknote"
2. There will be an opporutnity for maybe a casual poker game, but i'm not going to formalize a tournament because i don't think there will be time for one.

so sad  Sad

and it would probably be too much to make it a 3-day long party huh
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