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[Arcade] Big Al's - Beaverton, Oregon
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March 04, 2010, 01:01:23 PM
- ORIGINAL POST -
marx!
I like computers
[Arcade] Big Al's - Beaverton, Oregon
Big Al's (Beaverton)
14950 SW Barrows Road
Beaverton, OR 97007
(503) 748-6118
http://www.ilovebigals.com/beaverton/
Hours:
Sun-Wed 10am-11pm
Thursday 10am-12am
Fri-Sat 10am-1am
Music Games:
Pump It Up PRO 2
- $1.25 / 3 songs ($1.08 VIP), 9/10 unlocks
DDR Supernova 2
- $1.25 / 3 songs ($1.08 VIP), MAX level unlock, no joint/double premium
Guitar Hero Arcade
- $1.00 / 1 song ($0.85 VIP)
Other Games:
Deadstorm Pirates, Tank! Tank! Tank!, H2Overdrive, Terminator Salvation, Time Crisis 4, Mario Kart GP, Mocap Boxing, Iron Man pinball, NASCAR Racing Fast and the Furious Motorbikes, lots and lots and lots of redemption games. Also a Donkey Kong/Donkey Kong Jr/Mario Bros and Ms. Pacman/Galaga in the Caddy Shack area on free play.
All non-redemption video games (including music games) are half price on Wednesdays from 6 PM to 11 PM.
Original post:
I heard a rumour a while ago from a fellow DDR player that they're building another Big Al's here in Beaverton and that, supposedly, it's going to have all of the same games as the Vancouver Big Al's. Upon investigation I found that this rumour was at least partially true, they
are
building a new location at 14950 SW Barrows Road, Beaverton and it's slated to open August 2010. I
do not
yet know if the rumour about 'all the same games' is true, but I have asked that question on the "Big Al's @ Progress Ridge TownSquare" facebook page.
This may not be news to all of you, but to me this is ASTOUNDING news (especially since they just got rid of my favourite machine @ Sunset Lanes).
Link to News Article:
http://www.oregonlive.com/business/index.ssf/2009/01/bowling_for_a_big_strike_in_be.html
Link to Facebook page:
http://www.facebook.com/pages/Beaverton-OR/Big-Als-Progress-Ridge-TownSquare/107322421062
«
Last Edit: September 07, 2011, 11:15:11 PM by BBH
»
October 25, 2010, 09:34:04 AM
#46
Schlagwerk
Re: Big Al's....Beaverton!?
I'm just happy enough that the pads don't look indented anymore.
October 24, 2010, 11:26:49 PM
#45
BBH
Moderator
Re: Big Al's....Beaverton!?
Memory cards aren't supported by anything past Extreme.
I think Avalon had the only Extreme with functional memory cards for playing edits, and of course that machine is gone now... (I believe the Hillsboro bowling alley has a cab with memory card slots but they don't work)
back on topic, DAMN those pads look clean
October 24, 2010, 09:32:47 PM
#44
brotato
Arcade Industry
Re: Big Al's....Beaverton!?
Quote from: Suko on October 23, 2010, 02:47:22 PM
Wow, those are some nice pads. Probably the prettiest DDR pads I've ever seen. Good job with the improvements.
Btw, does it say "Freak your body" on the top of the monitor bezel? WTF Konami, aren't tween girls part of this game's target demographic?
Also, do those PS1 memory card slots actually have any use in SuperNova2?
Thanks! Now if we could only keep little kids from spilling things on the pads
I don't know if the memory slots work as I don't have a card to test. If anyone wants to give it a shot lemme know. This is a extreme upgrade cab and they worked with that but from all the documentation I have found, SN2 uses a card based memory system? Maybe someone can enlighten me.
October 23, 2010, 03:39:11 PM
#43
crazyice85
Re: Big Al's....Beaverton!?
actually suko it looks like it says "Freak That Body"
Crazyice aka Ronnie
October 23, 2010, 02:47:22 PM
#42
Suko
Mayor of Awesome Town
Achievements:
Re: Big Al's....Beaverton!?
Wow, those are some nice pads. Probably the prettiest DDR pads I've ever seen. Good job with the improvements.
Btw, does it say "Freak your body" on the top of the monitor bezel? WTF Konami, aren't tween girls part of this game's target demographic?
Also, do those PS1 memory card slots actually have any use in SuperNova2?
Arcades may have gone away, but their culture is not gone.
October 22, 2010, 09:02:45 PM
#41
brotato
Arcade Industry
Re: Big Al's....Beaverton!?
Both USB should be fixed permanently now, had to get new cables that wouldn't pop out. All the sound wiring appears to be fine, speaker might be going out since we have the sound maxed out.
Today we finally received the replacement panels and sensors for DDR and I have installed them. Game runs sooooo much better now and is actually playable and it looks a lot better too.
October 14, 2010, 09:36:19 AM
#40
RandRord
Re: Big Al's....Beaverton!?
P1 USB is working, but P2 USB is broken again and the speakers cut out intermittently (I was there for 3 hours and it only happened twice, lasting 2-3 seconds).
October 06, 2010, 11:04:31 PM
#39
BBH
Moderator
Re: Big Al's....Beaverton!?
P1 USB is out now.
Also, sounds don't seem to be coming out of the left speaker on the top. I'm sure it's just another case of loose wiring in there.
October 01, 2010, 08:01:26 AM
#38
Schlagwerk
Re: Big Al's....Beaverton!?
And SuperNova 2 is now fully unlocked. Have fun tripping over yourself playing Pluto, Pluto Relinquish, or the Groove Radar specials
September 30, 2010, 01:36:03 PM
#37
brotato
Arcade Industry
Re: Big Al's....Beaverton!?
Quote from: RandRord on September 27, 2010, 03:42:46 PM
Last time I was there (Saturday) P2's USB port was broken again. P1 seemed to be working fine.
I just fixed it the other day. The cables kept falling out of the socket inside the machine but now I have it taped together.
September 27, 2010, 03:42:46 PM
#36
RandRord
Re: Big Al's....Beaverton!?
Last time I was there (Saturday) P2's USB port was broken again. P1 seemed to be working fine.
September 23, 2010, 04:09:59 PM
#35
brotato
Arcade Industry
Re: Big Al's....Beaverton!?
I work at Big Al's in the arcade and we just moved pump to get it away from the dunking aliens game which people were complaining about. The volume is unfortunately maxed out so there is not much we can do about that but it seems plenty loud in its new location. We ordered new panels and sensors for DDR which should hopefully be in next week. If anyone has any questions or suggestions please let me know!
September 21, 2010, 10:41:24 AM
#34
RandRord
Re: Big Al's....Beaverton!?
I haven't been there but I hope it isn't too quiet now that it isn't so acoustically isolated.
At least it will be much easier to play the routine chart for Pink Fuzzy Bunnies.
September 21, 2010, 09:36:06 AM
#33
Suko
Mayor of Awesome Town
Achievements:
Re: Big Al's....Beaverton!?
Quote from: marx! on September 20, 2010, 12:48:23 PM
Also, to the left of the machine there's a flyer pinned to the wall saying that management is thinking of having a PIU tournament and there's a sign-up list attached (which I forgot to sign because I was too busy playing >_<)
This right here summarizes the bemani community as a whole.
Arcades may have gone away, but their culture is not gone.
September 21, 2010, 08:21:45 AM
#32
Schlagwerk
Re: Big Al's....Beaverton!?
Awh, I miss the old position, but I guess this one will do a little better at attracting random casual plays
September 20, 2010, 12:48:23 PM
#31
marx!
I like computers
Re: Big Al's....Beaverton!?
I went there last night to play and they've changed the location of the PIU machine, it's basically switched places with the annoying hammer game, see pics below:
Also, to the left of the machine there's a flyer pinned to the wall saying that management is thinking of having a PIU tournament and there's a sign-up list attached (which I forgot to sign because I was too busy playing >_<)
September 16, 2010, 08:24:10 AM
#30
Schlagwerk
Re: Big Al's....Beaverton!?
There's no hiding that the SN2's pads are worn to crap. The good news is that they're aware of it and I was told last night that they have new pads on the way for it.
Volume was actually up last night on SN2 as well.
On PIUPro2 the 2P USB port was working finally so that machine's now in perfect shape.
September 16, 2010, 08:19:21 AM
#29
RandRord
Re: Big Al's....Beaverton!?
I am new to 5 panel, so I can't judge against other pump machines, but this machine feels extremely nice. Anything short of superb is clearly my own fault (it's a new machine, so I would hope so); the screen is beautiful and the sound is audible, besides the occasional noise from the roller coaster simulator. This is what will be bringing me back into dance games. I'll be setting up a USB thumb drive for the next time and try it out, but from what I saw last night others seem to be using it fine.
The same cannot be said about the Supernova 2 machine. Like others are saying, the up arrow on P1 is very weak. I checked the sensors by pushing on each edge of the arrows and the bottom sensor (which, to me, is the most important one) of the up arrow is completely non-functional; it seems that it will only trigger if you press hard enough to trigger the other sensors. The other arrows seem to function, but all the arrows on the pad sometimes fail with light taps. P2 seems to have functional sensors, but they also seem like they require a bit more force than they should and I have a lot of problems with dropped holds. It certainly feels much worse than the Extreme machine at GK or the ITG 2 machine at Tilt (which aren't exactly top quality). At the moment, it's hardly worth it when it's 50% off; however, it sounds like they might be getting an ITG2 machine (anyone know anything about this?) which, in my opinion, would be totally sufficient for most players' 4 panel needs.
August 30, 2010, 08:17:27 AM
#28
Schlagwerk
Re: Big Al's....Beaverton!?
In the times I was there, I never really experienced a problem with the crowd making me wait long on either of the machines. Maybe one set wait at most.
The location of SN2 is the most problematic. It's right next to the basket ball games and air hockey so there's the occasional errant ball or puck. It's also right under a speaker of the house sound system.
August 27, 2010, 03:22:56 PM
#27
marx!
I like computers
Re: Big Al's....Beaverton!?
The DDR volume is way quieter for sure, I also noticed that the screws on the pad were loose and actually coming out
while
I was playing. I've notified them of both of these things so hopefully they'll fix them soon. I'm probably going to take a month-long hiatus from Big Al's so they can get all the bugs worked out and so the popularity/crowding can die down a bit, >_>
August 26, 2010, 12:52:31 AM
#26
BBH
Moderator
Re: Big Al's....Beaverton!?
seems like the Pump volume is a little bit louder and DDR is way quieter. What is going on
August 20, 2010, 01:44:46 AM
#25
BBH
Moderator
Re: Big Al's....Beaverton!?
I went on Wednesday. I think Pump Pro 2's volume needs to be raised just a little, having trouble hearing some songs. Also the 1P USB reader refuses to acknowledge my card, 2P is fine.
Couldn't get the Max unlock code in on Supernova 2, either I wasn't fast enough or I wrote it down wrong.
I like how during half price the multi-Donkey Kong and Galaga/Ms. Pacman get reduced to $0.00 per game. That's a pretty good price!
August 17, 2010, 08:39:03 AM
#24
Schlagwerk
Re: Big Al's....Beaverton!?
Yeah, Wednesdays in the future sound decent
There's too many DMAshura songs on PIU Pro 2.. like 4 or 5
August 16, 2010, 11:10:49 PM
#23
marx!
I like computers
Re: Big Al's....Beaverton!?
Not only is there half price Wednesday from 6 to close, there's also:
"Join us all summer long for Arcade Happy Hour. Monday-Thursday 3:00PM - 6:00PM & 9:00pm-Close. Video Games 50% off. Redemption Games 25% off."
I think I can fit my DDRing into those hours and into the 'Wacky Wednesday', and that'll make their prices bearable. My only hope is that there's less annoying teenagers next time I come, hopefully it was only this bad because of the whole grand opening thing (Yeah I know I sound old and mean
)
EDIT: BBH beat me to it >_<
August 16, 2010, 11:07:23 PM
#22
BBH
Moderator
Re: Big Al's....Beaverton!?
:\
Well, going by their website it does look like they will be doing half price on Wednesdays after 6. Also all "summer" long on Monday, Tuesday, and Thursday they do half price from 3-6 and 9-close.
I might stop by on Wednesday to play a little but I'm not 100% sure yet
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Last Edit: August 16, 2010, 11:10:15 PM by BBH
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