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Dr.Z
October 06, 2011, 12:00:52 AM - ORIGINAL POST -

PIUpro2 Tournament interest for *LUCKY START*



location: LuckyStrike (Powerplay)
time: 5:30 - 9PM (this includes all warm-up time; matches begin @7PM)
entry fee: None
Facebook Event link

prize for whoever comes in 1st !
_________________________________________________ _____


Tournament Layout assuming 6 or less players: No form of elimination. Each player goes up against every other participant once and track wins [14 matches]

assuming 7-12 players: Double elimination with random seeding/slot selection

assuming more than 12: Single elimination with random seeding


Winning conditions: At the start of a match both players must agree if they want the difficulty cap of the song choice to be higher than 9 (minimum 3). The same song cannot be chosen twice in a row by the same player or chosen back-to-back if the opponent wanted to play it as well.

Both players get to choose 1 song against their opponent; best 2 out of 3 matches wins. During a tie-breaker, the 3rd song will be Vertex² no bar Wink

..Nah, it'll be random song on Crazy mode, within the players' pre-determined difficulty range.

~constructed for simplicity's sake

« Last Edit: October 29, 2011, 03:38:59 PM by Dr.Z »
 
tadAAA
Read October 06, 2011, 03:55:41 PM #1

You should add an option for "either date/time"; that's what I would have picked if it was available.
 
Dr.Z
Read October 06, 2011, 04:39:11 PM #2

Alrighty then.
 
Iori241
Read October 06, 2011, 07:20:56 PM #3

good
 
BBH
Read October 06, 2011, 07:22:29 PM #4

Lucky Star  XD
 
Iori241
Read October 06, 2011, 07:25:23 PM #5

@,..,@
 
Dr.Z
Read October 10, 2011, 02:59:49 PM #6

Would those who put Friday as their preferred day be able to meet Saturday instead?

Going to edit rules into the first post, which are open to revision.... [edit] Done.

« Last Edit: October 10, 2011, 04:05:16 PM by Dr.Z »
 
tadAAA
Read October 10, 2011, 09:34:44 PM #7

I voted for Friday, but I should be free on either day.
 
Dr.Z
Read October 25, 2011, 11:17:51 PM #8

Going to change my vote for Friday O.O
Sorry 'bout the late notice, but we've found out that the 2¢ per play deal ends on Friday, so methinks it would be more logical to gather on Friday in the late afternoon/early evening.

Official warming up would start at 5 & hopefully we could get things started by 5:30 or 6pm & be finished up by 8.
 
sfxazure
Read October 26, 2011, 12:49:54 AM #9

Going to change my vote for Friday O.O
Sorry 'bout the late notice, but we've found out that the 2¢ per play deal ends on Friday, so methinks it would be more logical to gather on Friday in the late afternoon/early evening.

Official warming up would start at 5 & hopefully we could get things started by 5:30 or 6pm & be finished up by 8.

I wouldn't be able to make it that early.  Can't guarantee that I'd get there before 7.  Is there any reason it can't start a bit later?
 
Dr.Z
Read October 26, 2011, 02:17:10 AM #10

The one disadvantage to beginning/finishing later is that we run the risk of Powerplay turning up the room music (which they do every Friday) before we complete the tournament.

I would be fine with starting later though, especially since we will be doing warm-up sets around 5. There just might not be time for you to have warm up time.

-edit- Noticed that I misread your post originally, Ben, & a couple people appear to need the tourny to start closer to 7. The earliest that you guys could arrive would be great, since starting at 9 or after wouldn't be possible.

« Last Edit: October 26, 2011, 03:56:32 AM by Dr.Z »
 
ancsik
Read October 26, 2011, 05:30:22 PM #11

Since seeding is random (or we're doing round robin), you can start the tournament without everyone present (since we don't need to wait for everyone to play through a qualifier to determine seeding) - just postpone any matches where a player is missing until that player shows up.

That should be enough to start and end at a reasonable time without preventing the few players who can't get there on time from entering.

Elimination brackets obviously have a bit of a cascade effect when missing players do finally arrive (since later matches depend on the results of earlier matches), but it shouldn't be too hard to come up with some reasonable way of scheduling matches as people show up to compensate.  I'd be glad to help sort things out if it does end up being a bit tricky.

« Last Edit: October 26, 2011, 05:32:59 PM by ancsik »
 
BLueSS
Read October 27, 2011, 09:40:20 AM #12

Updated title to reflect this is happening TOMORROW!

EDIT: Zach, I didn't know you had a FB Event for this already.
You've got to post stuff like this!  Tongue

GO SAY YOU'RE GOING HERE: https://www.facebook.com/event.php?eid=168806539870543

« Last Edit: October 27, 2011, 09:52:45 AM by BLueSS »
 
BLueSS
Read October 27, 2011, 12:08:09 PM #13

Zach, can you finalize a bit of the information about the tournament, like start time?
 
Dr.Z
Read October 27, 2011, 01:53:42 PM #14

Sure, I shall edit the first post. The Facebook event page is also edited.
 
Laura
Read October 29, 2011, 12:14:41 PM #15

Thanks for running this, Zach!  It was a blast! Cheesy
 
NSX
Read October 29, 2011, 12:20:00 PM #16

I second that. I enjoyed it most when I lost to Laura and watching her take down 2 more of our best dance game players. What a pump pro! Grin
 
tadAAA
Read October 29, 2011, 02:04:35 PM #17

I have to say, this tournament was awesome.  Even though it worked against me, I have to say I loved the difficulty cap rule; it was a great equalizer, and a completely fair one; players should have to be good not only on being able to pass hard charts, but should also have to time simpler charts.  It was a way to sort of have divisions and not have them at the same time.

There were a lot of close matches, unlike other tournaments where... there's little point to having them, since players with more stamina win and it's pretty obvious who will win before it even starts.
 
Laura
Read October 29, 2011, 02:34:09 PM #18

Agree. 

Granted, it's not really fair for me to comment, since this format WAY worked in my favor.  But honestly, I don't like really stressful, serious tournaments - I like fun ones, where the best players still usually win, but players like me can give them a run for their money on what we're good at.  Matt won and Ben took second, which IMHO is a completely fair ranking (those two are very close in skill level!)

At the same time, players like me, who decide whether or not to enter tournaments based on "Will I have to play charts that I find obnoxious and or physically painful to attempt" could still participate and have fun (and at the end of the day, take fourth. Grin)
 
Dr.Z
Read October 29, 2011, 02:41:04 PM #19

Very glad to hear y'all had fun.

Thank you, everyone who came. We had about 15 attendants at one point or another & the 10 who competed were great sports. The owner was kind to chip in a 2nd prize & hang out with us for a little while too.


If anyone's curious about how the tourny progressed, here's what I came up with [ LINK ]

Let's do it again sometime~
 
M477
Read October 29, 2011, 03:20:32 PM #20

I need to participate in more tournaments with you guys. That was an exhilarating experience! Grin
 
BLueSS
Read October 30, 2011, 12:37:17 AM #21

This was a fun time!

Congrats to Matt, who now has a 1st Place tournament achievement. Smiley
 
Suko
Read October 30, 2011, 01:23:47 AM #22

There were a lot of close matches, unlike other tournaments where... there's little point to having them, since players with more stamina win and it's pretty obvious who will win before it even starts.
This is why I've kind of stopped feeling the desire to attend tournaments (this one not included 'cause I had to pick up my dog from the vet). I'm just tired of attending events where the outcome is decided once you know who's entered.

I'm glad you all had a great time, I wish that I could've participated.
 
tadAAA
Read October 30, 2011, 06:22:41 AM #23

This is why I've kind of stopped feeling the desire to attend tournaments (this one not included 'cause I had to pick up my dog from the vet). I'm just tired of attending events where the outcome is decided once you know who's entered.

Very true; it was really bad around 2006-2007 when there basically was an uber tier and there really wasn't any point to anyone besides them competing.  I know I didn't compete in most tournaments around that time after realizing that fact.  I really couldn't justify paying $5 just to play one game of ITG where I get my ass kicked, or if it was double-elimination, two games of ITG where I got my ass kicked twice.  It got so bad and I got so burned out and discouraged that I literally didn't set a single foot on a DDR or ITG pad from early 2007 to late 2008.

The problem with "I pick a song without restriction, you pick a song without restriction, tiebreaker if needed" DDR/ITG tournaments (which seems to be the format for almost every tournament we've had) is that there really isn't a point to them.  The players with more stamina win because they can simply pick songs that they know the other player physically can't pass, or will play very sub-optimally knowing that it will exhaust them and they give up.  Even if the player with less stamina wins their song, the tiebreaker will overwhelmingly favor the player with more stamina since there are songs there that they'll automatically win.  This all leads to a whole hell of a lot of one-sided matches, and ultimately one-sided tournaments which aren't interesting at all.

This tournament, however, pretty much nipped the problem in the bud with its difficulty caps.  With the difficulty caps, it got rid of all the boring, curb stomp, one-sided matches yet remained fair, forcing everyone to be good all-around players.
 
Laura
Read October 30, 2011, 01:03:03 PM #24

I dunno, I always enter tournaments that span a difficulty range that I find enjoyable to play, even if I know for a fact who the top four will be.  There will always be a handful of "best players," and it is a competition, so the best players should win.  My problem is more just that the "best players" tend to set the bar high enough that the playable tournament charts are inaccessible to me.  This tournament solved that problem by ensuring I never had to play anything over a 9. 

It was fun, and I would love for there to be more tournaments like this, but I can't really say that this is a "fair" format.  It was great for what it was - a fun, informal tournament - and I'd love to see more like it.  But while it was fun to challenge some of our best players on my terms, I am fully aware that I never had to face them on theirs, and that made my epic climb through the ranks a little bit less epic. 

This tournament was AWESOME and I'd love to do it again.  We should have more tournaments like this.  But the reason I liked it was that it allowed me to compete on stuff I find fun, not because it allowed me to compete on stuff I could win, which is a distinction I want to make.
 
 
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