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BLueSS
January 27, 2007, 02:10:04 AM - ORIGINAL POST -


« Last Edit: February 11, 2019, 09:55:28 PM by BLueSS »
 
Laura
Read October 29, 2009, 09:31:01 PM #1351

That thing is AWESOME.

As far as practicality goes, does it function like a normal air hockey table otherwise? How is it dimension-wise compared to a "standard" table?
 
BLueSS
Read October 29, 2009, 10:59:34 PM #1352

Wait, there was a game of air hockey on that table? I just saw a really cool, colorful and attractive flashing table. Tongue  If there was a puck I was too distracted to see it. Wink

PS: Does this table require a seizure warning? Cheesy
 
mvco
Read October 30, 2009, 05:57:56 AM #1353

I will be seeing one of these tables three weeks from today, and will report back.  From what I hear, there are many different game modes of play.  Other than that, do not know much yet.  Air Hockey is coll as it is, and maybe this is too over the top.  Or maybe it's divine coolness, haha.
 
Laura
Read October 31, 2009, 02:49:52 AM #1354

Quote
Or maybe it's divine coolness, haha.

You can ask Jon to ask God for you! :O

Seriously though, Bill, that thing is AWESOME.
 
Laura
Read November 01, 2009, 06:37:14 PM #1355

Bill: I was just at ACME and I've got a couple of updates for you. The bottom right button on Pop'n just flat out doesn't work - you press it and nothing happens. Also, I think the sound on ITG might be too loud because the speaker is starting to sound really tinny. Worried it's destroying itself.

Drummania/Guitarfreaks were great though, as was ITG other than the concern for the speaker. Cheesy
 
Smoke
Read November 17, 2009, 03:48:27 PM #1356

How is the machine nowadays?  I haven't been there in a while.

Our machine is sub par right now.  Cards work have the time and pads are still pretty good.
 
Laura
Read November 26, 2009, 04:49:31 PM #1357

I don't know how many of you will actually find this relevant, but I figured I'd post this tidbit from the ACME website:

Quote
Thanksgiving, Thursday 11.26.09 Open Bowl from 4pm to Midnight

For those of you who don't have something to do today, or are in a situation similar to me and Tony, wherein your relatives live 5 minutes from ACME Bowl, you may want to consider heading down there. We will probably show up between 7 and 8.
 
Daze
Read November 26, 2009, 05:33:39 PM #1358

I read about that. I would have tried to make it down there if it wasn't an hour away. I will be trying to head down there tomorrow, try to make myself feel better and work out. Hopefully Ill see you guys down there.
 
ancsik
Read November 27, 2009, 05:09:38 PM #1359

ITG's 1P Right Arrow is giving out misses.  Couldn't pinpoint it perfectly, but it's either the bottom or right sensor, more likely the bottom one, given that outer sensors don't matter that much.
 
ancsik
Read November 28, 2009, 02:14:20 PM #1360

Amending prior claim about ITG: 1P right still needs work.  2P left gave me some weird issues when moving my foot down->left; couldn't pinpoint the problem, but it's likely the bottom sensor as well, based on the movement that triggers problems.
 
mvco
Read December 02, 2009, 07:01:39 PM #1361

Thanks for the info on ITG2.  I went through it myself earlier today, and replaced a few sensors.  Please let me know how that works out on your next visit.
Thx
 
mvco
Read December 02, 2009, 07:03:31 PM #1362

Awe, almost forgot.  A few price reductions went down at Acme today.
Pop N, now 50 cents
Blazeblue, now 50 cents
Primeval Hunt 75 cents.

For whatever it's worth.

Enjoy!
 
Suko
Read December 03, 2009, 10:31:43 AM #1363

Bill, think you could make SuperNova 4 stages for .75? I really loved playing Max 2 when you had it because I really felt like I got my money's worth when I did.

Also, could you please turn up the bass on the SuperNova machine? The volume (while a bit low) is playable, but the bass is rather weak.
 
neempoppa
Read December 05, 2009, 12:59:13 AM #1364

Update Report: The volume on the ITG3 Machine is severely low. There were 4-5 of us: Gerrak (Allan), Me (NiMM), Tuanh, Travis, and another regular from 7:30-9:30pm playing tonight. Without even mentioning the issue, each of us asked each other why the volume was so quiet. Earlier this week when going to ACME, Gerrak and I had no problems with the volume of the machine, as it was the same as before tonight. However tonight it was near a point of barely hearing the song from a player's point of view. Of course it wasn't something wrong with the machine itself as restarting wouldn't rectify the issue. Being a rather quiet stepper, (most of us were), the steps were pretty much all either player could hear, resulting in mainly sight reading. The immediate consensus among the group of regulars that were present was that the volume just perfect the way it was before the change. Generally, we are there a couple times a week, and noted that the volume change was very recent. I also called and left a message with Masterman Vending to notify them of the issue, and am posting here to bring light to it as well. I understand word of this will spread fast with the volume on the machine being the way it is.

Please note when I first arrived on the scene, it wasn't too crowded, as there were 2-3 others only on Initial D racing games, so the enviroment's noise wasn't the issue, because even on a busy busy friday night a week ago with Rambo, Guitar Hero, Air Hockey, crowds, and the other DDR blazing in play, we would hear the music more loudly and clearly than the volume it was tonight. If anyone has any questions or curiosities about the issue, feel free to contact me or definitely visit ACME (if you can) to see for yourself.


P.S. Thank you Bill for your work on the sensors, I seemed to have little to no problems when playing today, pad wise. I would also like to extend my thanks to you and the others for your maintenance and care on the machines, because most places with dance games are never maintained, and we feel it is helpful that the condition of the machines is kept well. Hopefully the volume issue will be rectified soon and placed back to the previous volume.
 
neempoppa
Read December 07, 2009, 02:45:23 AM #1365

Update: I went on Saturday and it looks like the problem has been resolved, with volume set back to normal. Thank you!
 
KevinDDR
Read December 13, 2009, 01:40:49 PM #1366

So I played Supernova 2 this weekend in Canada. Oh my god, that game is absolutely amazing. Seriously, Supernova 2 is a massive improvement over Supernova. Not only are there a bunch of good new songs but there's also the issue of completely fixed syncing. Timing is so so so much better than it was on Supernova 1. If you see any cheap kits going for this, Bill, I would highly recommend getting it. X might be the worst DDR to have ever been released, but Supernova 2 is seriously awesome. Definitely on par with if not better than Extreme. In addition, no arcade in the area (to my knowledge) has it, so that'd be another advantage over Gameworks and the likes. Tongue
 
Laura
Read December 13, 2009, 02:10:51 PM #1367

I wholeheartedly second Supernova 2, if it's even feasible. I played it in CA once and it was actually pretty fun.
 
Keby
Read December 13, 2009, 02:18:24 PM #1368

Isn't there a problem with the Dedicabs though? I hear getting SN 2 as an upgrade is better than buying a new machine...
 
mvco
Read December 13, 2009, 02:29:39 PM #1369

Last I heard, they were making you buy an entire new cabinet.  Anyone heard anything otherwise?  Not much mention lately within the industry circles.  If we could get an upgrade hkit, I am interested!
 
KevinDDR
Read December 13, 2009, 02:37:12 PM #1370

Yeah, I'm sure Betson would only distribute with a new cabinet. That being said, I'm sure there are kits floating around now since a lot of arcades in Japan just upgraded to X instead of buying new cabinets. I'll check into it!

EDIT: Never mind! Betson does sell it! This must be a new development; I don't recall those ever being available before.

« Last Edit: December 13, 2009, 02:41:30 PM by KevinDDR »
 
Daze
Read December 14, 2009, 09:26:44 AM #1371

Issues with the left pad,right arrow, on the ITG machine. Played 2 songs, and by about half way through the 2nd song, it was maybe reading 20% of the time when I hit it. Didn't get a chance to call it in.
 
mvco
Read December 15, 2009, 05:38:45 PM #1372

ITG player 1 right arrow should be all good now.  Please let us know if any more issues arise.

On SN2 upgrades, Betson is all sold out on the kits.  now checking through other distributors to see if any unsold NOS ones are laying around out there.  I also learned that very few of these kits were produced and sold.  Not surprising to me, as SN was nothing short of a total pig, so no wonder everyone was leery about putting more money in the pig trough, haha.
 
KevinDDR
Read December 15, 2009, 06:05:29 PM #1373

Yeah, that wouldn't surprise me. It's a little funny too how Konami managed to blow it with SN1, absolutely get it perfect with SN2, and then completely fail horribly with X. Oh well, SN2 is definitely worth it if you can manage to find a kit. It's pretty cool too, since they released all of the unlock codes for SN2 so players can at least be on a similar level to people in Japan with e-amuse.
 
Keby
Read December 19, 2009, 03:49:49 PM #1374

gonna show up here later tonight probably if anyone wants to join.
I need to my groove back with ITG, because I'm too good at DDR now and I want to play some UBER ENDURANCE KILLING SONGS



Edit: nevermind, I just became SUPER busy in one minute haha

« Last Edit: December 19, 2009, 03:56:32 PM by Keby »
 
mvco
Read December 19, 2009, 06:38:41 PM #1375

FYI, SN is down until Monday when we should be recieving a new chassis for it's monitor.  Sorry for the inconvenience.
 
 
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