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 1 
on: October 29, 2018, 02:17:33 PM  Top
Started by BLueSS, Message by Suko
Relevance: 71.4%
I see that BluesS just deleted the ITG cabinet from Acme on the ZIV Arcade Tracker. Is this true? Did the ITG machine disappear from Acme?
 
 2 
on: June 30, 2018, 01:05:52 PM  Top
Started by BLueSS, Message by BLueSS
Relevance: 71.3%
@D0SBoots, and Cxxxx, message ancsik on the PNWBemani.net discord channel. Or chat in the #acme-itg-support channel.
 
 3 
on: June 09, 2017, 05:55:13 AM  Top
Started by BLueSS, Message by Suko
Relevance: 70.8%
Hi friends. Getting back into dance rhythm games after quite a few years. I've been playing over at round one on the DDRA machine frequently. But I want to be able to play my own beatmaps or at least more than the ones offered on DDRA. Is there a way to bring in songs on a USB or some method to play my own on the ITG2 machine?
On some ITG2 machines this is possible, but most of the modified/hacked cabinets no longer have this function for a variety of reasons. From what I recall, the ACME machine's USB ports don't work. You can try to get a hold of Tony, who does a lot of the maintenance on the machine and he might add custom charts to the machine. Try PM'ing him. He goes by Ansick on this forum, but I'm having a heck of a time locating his profile. Perhaps someone else can help?
 
 4 
on: June 01, 2017, 07:53:21 AM  Top
Started by BLueSS, Message by Nykkel
Relevance: 70.8%
Was there last night.  Played about nine games.  P2 bar status unchanged (doesn't affect me). Machine didn't eat any of my quarters.  Had three or four times when the P1 left arrow seemed to momentarily flake out on me, but it wasn't something I could create intentionally, and didn't happen frequently enough to be much of a concern.

Noticed there were a number of new folders since the last time I was there, so apparently someone is still updating the machine occasionally.  Wasn't sure that was the case.

The rating on user-created tracks always seems to be kind of a crapshoot, but there's little that can be done about that.  Some folders use the newer rating system like DDR Ace, which became clear when I saw an 11 rated song that had under 400 steps and felt trivial to someone who can't normally pass 10 rated songs (ITG rating system).  When I see a folder with everything at 10+, I'm never quite sure if it's really hard songs for advanced players, or reasonable songs that are using the DDR Ace scoring system.

Then on the other side of things, I played a 7 last night that nearly failed me.  I think that one was rated by someone who is used to playing ITG 12s and 13s and thought, "This is really easy, probably a 7 or so."

Also learned that if you play a song on Novice difficulty, it seems to force you into 1x (or possibly 0.75 or 0.5?) with the picture of the dance pad and the timing hints.  I was trying to play a song that had ratings along the lines of 9/11/13/15/17, and playing a four minute song on Novice didn't work out.  Something I'll need to remember for next time.
 
 5 
on: June 09, 2017, 02:49:57 AM  Top
Started by BLueSS, Message by CupOJavascript
Relevance: 70.8%
Hi friends. Getting back into dance rhythm games after quite a few years. I've been playing over at round one on the DDRA machine frequently. But I want to be able to play my own beatmaps or at least more than the ones offered on DDRA. Is there a way to bring in songs on a USB or some method to play my own on the ITG2 machine?
 
 6 
on: February 03, 2017, 06:37:15 AM  Top
Started by BLueSS, Message by Dr.Z
Relevance: 70.6%
Any update on the status of this machine? I was thinking of checking it out sometime this week.
Played ITG briefly here last night on both sides.
The pads were great while playing 9s and 10s at least. Same issue as in the past though... The player2 safety bar is terribly wobbly, so it continuously makes a loud distracting squeak noise whenever you play no-bar or use the bar only on the player1 side.
If you play using the wobbly bar on the player2 side, the noise pretty much goes away and seems tolerable.

Also, the current theme is Chromatic and the song list is still amazingly huge, but usbs profiles still don't work for either side, despite this being a dedicab.
 
 7 
on: June 09, 2016, 04:06:06 PM  Top
Started by BLueSS, Message by Suko
Relevance: 70.1%
People keep asking me why I keep OpenITG running on my cabinet when I could upgrade to SM5. My old man answer = "If it ain't broke, then I'm not going to try and break it."

Regarding the bars: Is it actually the weld that is breaking!? I'm shocked if that's the case. I know this machine gets a lot of play, but if the pads are actually welded to the base, then I am amazed there's enough force being applied to actually cause the weld to break.

From what I remember reading YEARS back, the old style ITG dedicab (Acme's and mine) weren't welded, but bolted onto a plate on the stage. The newer dedicabs were welded (or so I heard).
 
 8 
on: February 03, 2016, 07:55:04 PM  Top
Started by BLueSS, Message by Cxxxx
Relevance: 69.8%
Hey, I played some ITG today and just wanted to let you know that the up arrow on P1 was missing about 5% of the time.  P2 pad was great though Cheesy

Also my pack requests still are not on Sad
 
 9 
on: November 11, 2015, 03:30:00 PM  Top
Started by BLueSS, Message by Nykkel
Relevance: 69.6%
I went to ACME today from about noon to 2pm (e-Amuse maintenance time) and played eight games on the ITG machine, all on the Player One side.  Experienced no problems at all... with the understanding that I play songs in the 7-9 range, and weigh around 175-180 pounds clothed.  Didn't even have to clean up any baby powder before playing.

On the other hand, nobody else tried to play the machine while I was there, so I suppose that's bad.  But there were several families playing other things... once ACME finally refilled their change machines.  (I bring a roll of quarters because I can't trust ACME to keep the change machines stocked.)

I enjoyed playing some of the anime songs that weren't familiar several months ago, but that I've heard since then.  K-On season 1 ED theme (there were at least three versions on the machine, but no OP) plus Fuwa Fuwa Time, Sword Art Online season 1 OP, and was amused to see Kantai Collection's OP there as well.  I'll admit I looked for some Love Live songs, but with no success.  Smiley
 
 10 
on: November 07, 2015, 11:00:22 AM  Top
Started by BLueSS, Message by Laura
Relevance: 69.5%
Can we just recap what maintaining this In The Groove machine is like.

- People yell at me all the time saying people are "leaving the scene because the machine is poorly maintained" but refuse to tell me anything specific or actionable and can't find the time to meet up with me to test things when I do go to work on the pads.

- People complain that the pads are too flush and too recessed, and don't seem to understand that the other half of the community is complaining about the opposite thing.

- People get really mad when they don't have a new, up-to-the-minute theme to play on, but when we finally caved and installed one, we got yelled at because it had an inappropriate noteskin on it that we didn't know about, because we were pressured to put it on the machine by angry players.

- We have a specific procedure for requesting packs, which involves sending a download link to a full, complete pack to me via PM - we don't update existing packs because that requires us to clear the cache. Almost nobody successfully sends us a download link to a new pack, but we still get shit for "no new packs." Also, sometimes when we do put properly requested packs in there, it turns out one of the songs has the N-word or something and then we get yelled at by ACME.

- People seem to enjoy messaging other members of the community with these problems instead of me and then wonder why I haven't heard about them yet.

- When I do finally address the problem by spending a shitload of time and Bill's money on fancy new foam modding that was going to hopefully eventually be a good medium between completely flush pads and completely concave ones, it gets ripped out a week later.

I will admit that Tony is not terribly communicative and difficult to wrangle on the content side, but I've been nothing if not communicative whenever I've had something to say. I don't check the forums very often, but my email account is rigged up so that PMs, which are the only way people are supposed to contact me about the pads, send me a notification that I receive as soon as I check my email, which is several times a day. Unless something glitches, which has only happened a couple of times, you guys can seriously expect really fast response times, although I can't guarantee an immediate service trip to ACME.

I am fed up and angry with the current community, but I'm still going to do my best to keep ITG going strong, because I know something you guys don't: It's not just about you.

That said, I plan to go back and redo all the modding on Sunday. We also have four new sensors I didn't install yesterday, and several more on the way. Getting this machine in good condition will be a LONG PROCESS, because so many people have fucked with it in so many different ways, but we plan to do it.

I ask that if anyone wants to help me with this process, they keep the fact that it's a work in progress in mind over the next few weeks and report specific problems without judgment - that is to say, if the 1p left is weak, please tell me that, but dispense with the commentary about "OMG THIS MACHINE IS SO BAD." We know it's bad. It's bad because 5 different people have tried to take it in completely different directions over the years and without weeks of repairs and new sensors it's not going to be good. Just name a specific problem so we can fix it and eventually make ACME Bowl a good ITG location again.

And if you see somebody whose hair is not pink tinkering around in the pads, please ask them to stop.
 
 11 
on: November 09, 2015, 10:14:52 PM  Top
Started by BLueSS, Message by sengin
Relevance: 69.5%
Thank you so much Laura!  I just found out about both ACME and this forum not too long ago and have finally been getting back into ITG after a several-year break because I didn't know there were any machines here.  I stopped right after Konami won the lawsuit, if that gives any indication.  I wouldn't have known about this place except the very first day I showed up there was someone on the machine and they mentioned it.  Since then I've gone every weekend or every other weekend and always been alone (save for the extremely brief cross with kloc).  I just found out that doubles is 1 credit so I finally have a chance to try it, which is pretty exciting as far as 4-panel goes.

First up, I have to say I was really impressed with the pads once I got used to it again!  I've played on a lot of shitty pads in my time and these were quite the opposite.  I can't believe someone ripped out the mods; that's insane!  I went on 10/25 and the pads were still fine, but on 11/3 I found it hard to play (almost failed "pick me up and tango" o_O).  Maybe that'll help narrow down who messed with it?  I just want to say thanks for keeping up with the machine!

Oh, is it possible to update the first post of this thread? http://www.pnwbemani.net/western-wa/acme-itg-issue-tracker/  It mentions having to report an issue through that website, but if we are supposed to message Laura it won't help (I tried reporting a small issue a while ago because I didn't know I needed to message Laura).
 
 12 
on: November 02, 2015, 09:35:35 AM  Top
Started by BLueSS, Message by friendlyguy
Relevance: 69.5%
Hey friends! Just as a heads up to all of the modders:
I get it that you guys are moving on from ITG now that you can't have new songpacks 5 minutes after release but please don't shave Round1's IIDX keys to be flush.

Thanks,

-A Friend
 
 13 
on: November 09, 2015, 10:27:29 PM  Top
Started by BLueSS, Message by Thunderbird
Relevance: 69.5%
Oh, is it possible to update the first post of this thread? http://www.pnwbemani.net/western-wa/acme-itg-issue-tracker/  It mentions having to report an issue through that website, but if we are supposed to message Laura it won't help (I tried reporting a small issue a while ago because I didn't know I needed to message Laura).


That thread is about issues pertaining to the software on the machine, not the pad hardware. Laura's domain is primarily the hardware (well, the pads anyway), while Tony handles the software side of it, if I'm reading everything correctly. The first post in this thread contains a link to Laura's giant post about maintaining the machine itself.
 
 14 
on: November 06, 2015, 11:35:19 AM  Top
Started by BLueSS, Message by Laura
Relevance: 69.5%
Today I went to ACME to work on the pads, and guys, I figured out why they were so bad when I left them in pretty good shape a couple of weeks ago. Somebody literally RIPPED OUT ALL THE MODDING WE SPENT HOURS ON.

Rather than rant myself, I'm just going to quote a Facebook post from Tony:

"More detailed post from Laura coming, but here's an Acme ITG update: someone yanked all the modding work out of the pads.

Let me tell you what is wrong with this: EVERYTHING.
- Laura and I are Masterman Vending employees and Acme management would rather pull the machine than let "non-employee players" open it up. Whoever did this risks the machine disappearing because they just had to be as entitled to a machine they do not themselves own, like the rest of the godforsaken ITG community.
- Those who reported pad issues to Laura got an immediate response. Work was quickly planned around the known state of the pads, and you made our jobs harder by doing this. Laura had to cancel fixing the pads today because she got there and found she no longer had the necessary materials on hand.
- And you wasted Bill's money by throwing away materials and labor he paid for. Send him a reimbursement check along with your picture, so he can make damn sure Acme stops letting you in the door for the foreseeable future because neither of us want you on this machine anymore if you can't behave.

If you were the one responsible, never do it again and avoid letting me find out it was you. I promise unpleasantness to whoever the fuck got it in their head that "walking into a private business and tampering with private equipment without permission" was not directly against the law."

Congratulations, guys. You're the scum of the earth.
 
 15 
on: October 25, 2015, 10:52:55 AM  Top
Started by BLueSS, Message by Dr.Z
Relevance: 69.4%
(brief laugh must be given for Chris' use of the term powder-pocolypse)

I completely agree with Kevin about the ITG cab needing regular maintenance attention of some kind. I'd also agree with you that a few more people are dropping off the ITG scene almost entirely, but the reason they've told me is because of either poor machine condition or the feeling of a lack of communication/feedback from the owners.
 
 16 
on: October 26, 2015, 01:47:09 PM  Top
Started by BLueSS, Message by Suko
Relevance: 69.4%
(Borrowing from BflySamurai's post)

Can't we all just go back to having fun playing dance games!?

https://www.youtube.com/watch?v=_Obse93e2GM

P.S. I agree that better attention needs to be given to the ITG machine. New content/packs aside, fixing the "Nigga what" thing is probably important, as is regular maintenance items.

OrangeChicken; I understand you get passionate about this, but just remember that tempered and collected reasoning gets a lot more respect than aggression and swearing. Although I admit the later gets MUCH more attention.

No one gives a shit because we're all adults with responsibilities and life problems.

All I'm trying to do is have fun while I'm living but I really can't, so I'm giving up with this cabinet.
Just so you know, I've been playing this game since 2002. Believe me, no matter how horrible you think the Acme machine is, I'm sure the places I used to regularly play at were far, FAR worse. Try and be happy you at least have something to play on that doesn't miss every 10th step. I feel sorry for the poor souls in Portland. I don't think they have a half-decent 4 panel game within an hour drive of them.

Also, I will agree that the non-hardcore regulars are all but gone now. I think the large fracas that happened last year (or was it two years back?) just made a lot of players feel like this community wasn't for "them" anymore. If the only people who play at Acme anymore are the hardcore, then they should get the pads the way they want them, maintenance headaches and all. Let Chris or one of them get back in charge of maintaining it.

Hopefully Bill will be able to offer some feedback on how we can reach a resolution to the issues here.
 
 17 
on: October 01, 2015, 12:14:01 PM  Top
Started by BLueSS, Message by OrangeChicken
Relevance: 69.4%
Does anyone still care about the ITG pads/want me to do anything specific to them? I have a bunch of time next week.

My availability next week:

Thursday after my court meeting beginning at 1pm
Friday at opening
Saturday opening

That's if anyone still thinks we need some more work
 
 18 
on: October 25, 2015, 02:11:20 AM  Top
Started by BLueSS, Message by OrangeChicken
Relevance: 69.4%
FUCKING GOD

I TYPED UP A LONG THING ABOUT SHIT AND I SUDDENLY LOST CONNECTION AS I HIT POST AND IT'S GONE

I'm not even going to try to rewrite my entire essay nor keep it polite.

This is what I'm going to say

Pads are poorly maintained because no one can get into them because they have no permission but Laura and Tony
I also have not seen a new pack in months
And now people are leaving a mess? I clean up my baby powder
Managers at ACME are also getting on my ass about the FP Judgment font, because people are seeing "NIGGA WHAT!" Because they only ever see me as the regular in the arcade, they think I can fix this shit myself. They saw a few guys playing and using the FP font. None of that is my fault at all. Change the damn metrics in the Groovenights theme.

This is all shit we can easily fix, particularly the programming and content stuff, but only the owners can get into it, and we haven't had very much response.

I'm fucking tired of this shit, we need people who are more attentive to this old game that no one even plays anymore, or just pull the machine out whether it's due to the offensive content or the lack of interest.

I'd rather we pull it out because I'm the only one who cares about playing ITG anymore anyway. Who the hell gives a fuck about what I want? No one else plays this, why should I?

Look at me, I'm pissed off about a video game, but who cares. It's not your problem.

Get mad at me, everyone, because I'm just done. I'm the stupid kid who thinks he can keep an old game alive.

I'm dead wrong.

No one gives a shit because we're all adults with responsibilities and life problems.

All I'm trying to do is have fun while I'm living but I really can't, so I'm giving up with this cabinet.
 
 19 
on: October 26, 2015, 01:34:52 PM  Top
Started by BLueSS, Message by Suko
Relevance: 69.4%
(Borrowing from BflySamurai's post)

Can't we all just go back to having fun playing dance games!?

https://www.youtube.com/watch?v=_Obse93e2GM

P.S. I agree that better attention needs to be given to the ITG machine. New content/packs aside, fixing the "Nigga what" thing is probably important, as is regular maintenance items.

KLOC, I understand you get passionate about this, but just remember that moderation and reason gets a lot more respect than aggression and swearing. Although I admit the later gets MUCH more attention.

I will agree that the non-hardcore regulars are all but gone now. I think the large fracas that happened last year (or was it two years back?) just made a lot of players feel like this community wasn't for "them" anymore. If the only people who play at Acme anymore are the hardcore, then they should get the pads the way they want them, maintenance headaches and all. Let Chris or one of them get back in charge of maintaining it.

Hopefully Bill will be able to offer some feedback on how we can reach a resolution to the issues here.
 
 20 
on: October 01, 2015, 06:54:57 AM  Top
Started by BLueSS, Message by Laura
Relevance: 69.3%
Does anyone still care about the ITG pads/want me to do anything specific to them? I have a bunch of time next week.
 
 21 
on: September 29, 2015, 04:30:29 AM  Top
Started by BLueSS, Message by mvco
Relevance: 69.3%
Yes, X3 had to leave Acme.  It was the slowest game in the entire arcade, sadly.  So yes, went to Narrows, but the Super Nova 2 at Narrows went to Daffodil Bowl in Puyallup.

Narrows currently has X3 and a custom ITG
 
 22 
on: August 16, 2015, 07:42:06 PM  Top
Started by BLueSS, Message by sengin
Relevance: 69.1%
So the last time I was able to play on an ITG machine was probably 7-8 years ago.  I found out on Wednesday by some stroke of luck that there was a machine here so I stopped by to check it out.  It felt so good to play on a machine again!  Only played one set of 3 songs and attempted Driven (failed on Energizer, but it's been years so it's fine) since I didn't bring water or anything.  I met 2 guys there who pointed me to this site - wish I had known about it earlier!  Thanks for the referral guys.
 
 23 
on: August 03, 2015, 11:20:30 PM  Top
Started by BLueSS, Message by patrick
Relevance: 69%
I just wanted to say that the ITG machine looks spiffy. Thank you guys & gals for maintaining and upgrading it.

Edit: Also wanted to ask what themes are on the ITG machine?
 
 24 
on: April 24, 2015, 07:07:43 PM  Top
Started by BLueSS, Message by OrangeChicken
Relevance: 68.5%
Yeah, Laura and I were working on them.

What I've diagnosed is that the P1 side is much harder to mod in anyway. Currently, footswitches/jacks are especially difficult on the up arrow on that side. The rest of the pads seems normal. We'll definitely have to come back another day to continue fixing.

P2 is doing great, and surprisingly good enough for even hard songs, and they're not even that flushed. Up arrow has half the intensity of the problem stated above
I passed a few 15s on them. They just demand quite a bit of energy because they're still "crater-like" but they are not impossible to stream on.

I played some sets of doubles as well and I was able to nearly FC although with a few misses, but they were just me.

Laura and I both tested each pad, but because we're probably the lightest out of all of the usual players, we can't tell if the pads may be too sensitive for heavier set people.

Plus, to clarify, I am just a kid that really enjoys playing ITG quite a lot, but I am in no way claiming the methods I used to mod the pads are correct. It's all a matter of me experimenting until it feels right. I hope, with my best intentions, that the pads will work for anyone - people new to the game - people who play no-bar 9s - people who play 6969bpm streams - and people who play doubles.

We're going to come back on Monday noon after some more people have played.
In the meantime, please feel free to report any issues you notice, no matter how little it seems. Whether it's hard to bracket or that you notice misfires or you wish it were less flushed, please do inform us!
 
 25 
on: June 01, 2015, 10:19:42 PM  Top
Started by BLueSS, Message by OrangeChicken
Relevance: 68.5%
ITG's P1 left felt like it needed an abnormal amount of force to trigger relative to everything else (played wednesday). I don't think it was bad enough to need immediate attention, but maybe worth a look at.

Also, <3 the super secret pack and all the easy (7-9) stuff in it.

Yeah, P1 is actually in a horrible condition.
It's "great" for DDR standards. However, go anywhere past 9-footers and consider your lifebar fucked. P2 is meh but acceptable for non-streamers. P1 can't even play techie 10s.

Laura/Tony and I will be down to do maintenance sometime soon, hopefully. We actually haven't finished modding and the pads were still a WIP.

Please keep letting us know of any other issues you may discover - this greatly helps us diagnose and fix! Thanks!
 
 26 
on: May 02, 2015, 10:34:16 PM  Top
Started by BLueSS, Message by ancsik
Relevance: 68.5%
Going to try to tackle all of this in a logical order and without going on too long, but there's a good handful to cover.

At the most general level, if you see it working, it is accurate to say it is programmable - it just might not be nice to work with. As for what you can do in Lua, there are only a few things that you really can't do, though you do still have to get clever sometimes.

First off, regarding Stepmania versioning, you do seem to have things right. Here are the main relevant versions that I'll be mentioning:
- 3.9 (SMMAX theme)
- 3.95 and branches (real ITG and OpenITG)
- SM5 (4 branched as SSC, SSC officially became 5, the main point of SSC, as you mentioned, was originally a theme engine overhaul - 3.9+5 themes will not work and vice versa; introduced the new .ssc file format because there are new step types and other chart features that .sm and .dwi don't support)
I'm just going to work my way up the hierarchy of Stepmania hackery.

Without Lua, you get the following:
1. Chart Level
- Doubles as "Couples"
-> Pump Pro 2 (SM4-branched, IIRC? I don't remember) had proper engine support (Red/Blue per player) added. It may be possible to do the same in ITG with Lua and mods, but I don't know for sure.
- BPM tricks (double BPM with a short stop after each step to stutter, etc.)
-> Go fast enough and arrows appear to jump, since the game renders one frame every 16.6 milliseconds and they technically do "jump", you just can't see it until the arrows are really fast; mix with stops for more fun.
- Negative BPM Glitch (3.9+5 only; SM5 fixed the underlying bug)
-> If at the 60 second mark you flip to a negative BPM and 20 seconds "earlier afterward" (the editor will count time backwards as you scroll through measures) go back to the normal BPM, then 40 seconds in, the arrows on screen clear and it immediately thinks you're at the later 40 second mark, so it loads what would be on screen then and continues playing.
-> It more or less started with Monotune Respect (foonmix) back in the 3.9 days: https://youtu.be/b6nLOcpU4iQ?t=40s
-> SM's DDR scoring works fine, ITG scoring breaks (Monotune is AAAable, but a "quad" is about 76%, since the unused steps are simply 0's, equivalent to goods/decents)

2. Song Level
- BPM changes are constant across difficulties for a song, and technically should be listed here; SM5 may have or may not have or may in the future change to per-chart BPM stuff being allowed a la Pump
- BGAnimations supports placing graphics in the foreground that cover everything under them. There are charts like Sweet Doughnuts (Gay4Gimmix Again), Jayce's Still Alive, or the infamous Box (https://youtu.be/FCdx1bjGGRY) that do just cover the screen in something that tells you what to hit (as a conventional chart or otherwise), with the actual chart hidden underneath, others just use graphics to block the screen randomly (like Party Rock).
-> Full screen animations cover judgement, life bar, and score completely
- Mod scripts - you give a list of times to apply mods (turning them off is a matter of setting stuff back to normal).
-> I believe there's a non-Lua way to do this for a song, but am not 100% on that.
-> This is the way ITG courses do mods - the course definition supports mod scripting (the previous unknown is whether this exact format is available for songs as well)
-> The format translates to a very simple "at time X:XX, apply mod Y" with no way to do anything dependent on the current players nor any way to do something different to each player.
-> I know you can have arrows under different mods on screen if they're before/after the mod change, I don't know if you can set mods per-column or per-individual-arrow with a mod script.
-> Spergin2's Sweet Doughtnuts changes the chart (to left-right-left-right-...), but not the video overlay that displays the original G4G chart, so you have to know the pattern and when to start (and whether left or right) and get no judgment feedback.
-> Mod scripts support percentages, -50% mini makes the arrows bigger, various percentages (<50%) of reverse can be used to move the casings up and down without flipping the arrow direction, 10000% dizzy for a split second is a common flourish, etc.

Lua has been a core part of Stepmania for a long time, the engine overhaul for SM5 was basically a way to move more of the theme definition into Lua for simplicity, since theming via metrics.ini is kind of awkward and confusing even without a lot of Lua. The Lua execution environment offers access to anything the theme should need and more, regardless of what context Stepmania is trying to use Lua in, which is why the discovery that Lua can be called from within a song led to almost anything being fair game in OpenITG. For the most part, if you can do it without Lua, you probably can do it with Lua, too.

The rules of thumb on whether it takes Lua or not:
- Chart oddities and simple "display this image/video here" directives don't need Lua
- Unless they are dynamic somehow (selectively displaying an image, picking from a set conditionally, anything else that isn't always exactly the same)
- Everything else is probably Lua

Some actual Lua uses in game:
- Defining the flashing and display angle (ITG: great and lower are tilted) of judgement graphics in your theme's metrics.ini (and overriding it in song)
- Telling GAMEPREFSMAN that the Marvelous window (everything's DDR names internally still) is now 20 seconds wide
-> GAMEPREFSMAN persists changes, so this would actually stick, even across reboots
- WinDEU has used some combo of Lua and BGAnims to 3D render giant spinning ITG arrows that bounce around the screen as a foreground overlay
- Overriding your chart selection with a random pick for that song (the chart is actually immutable once picked, so you have to write Lua that edits it - which will apply on next load - and then exits/reenters the play screen, but it has been made to work)
- Scripting minigames into breaks between actual steps
-> Lose the minigame? You get random mods for awhile
-> WinDEU has a marathon where 1p plays a chart while 2p has to try to stop mods from being applied via various minigames as well as one where 1p plays a chart on a Taiko-style stripe at the top while 2p has to dodge TouHou-style bullet-hell by moving an unarmed character around the screen the whole time
- Alternate judgement graphics, including support for what seems to be a super-fantastic (displayed, not counted for scoring purposes): https://youtu.be/wBluMojRiO0
- Making the life bar, score, and any other standard objects spin, disappear, change colors, etc
- Among the many things in Party Rock ~bathtub mix~ is a text alert bar that goes very rarely used otherwise (certain operator actions trigger it IIRC) and "press GREEN to add even more crap": https://youtu.be/LnwnogQKfJw
- WinDEU has also managed to make a marathon jump to a Megaman-style stage select once started and between songs, so you can play the songs in any order you want before a final boss song. WinDEU has done a lot of things that Stepmania would rather not have had done to it, though.

I haven't seen Pi, but what you described sounds trivial from a non-graphics perspective at least - the score display is a function of the actual backing score, so removing it, then creating a separate one that plays by different rules (e.g. binary) should be easy in Lua. Translating bases is an absurdly common computer operation, so that should basically be a builtin in any language (and if not, it's dirt simple code). Having never done any SM Lua work beyond adding a little flicker to Chromatic's judgments (to differentiate steps, since the graphics don't move or bounce or anything).

Triggering sounds from Lua should also be reasonable (NOTE: have not seen Link or any that do it myself, so I'm just extrapolating from what I know), since there are already triggered sounds elsewhere in the engine (scrolling through the menu wheel, for example). There was a historical attempt to add full keysounding support, since 3.9 (and presumably later) could read .bms simfiles (beatmania charts) and remap them to 4/5/6/8/10 panel, it just wasn't able to play sounds on each key press a la most of the Bemani series.
 
 27 
on: May 28, 2015, 11:55:18 PM  Top
Started by BLueSS, Message by shakesoda
Relevance: 68.5%
ITG's P1 left felt like it needed an abnormal amount of force to trigger relative to everything else (played wednesday). I don't think it was bad enough to need immediate attention, but maybe worth a look at.

Also, <3 the super secret pack and all the easy (7-9) stuff in it.
 
 28 
on: March 24, 2015, 05:11:00 PM  Top
Started by BLueSS, Message by OrangeChicken
Relevance: 68.3%
Does anyone still add packs to the ITG machine? Haven't seen anything new in a while, but I also haven't visited in a while because of it.
 
 29 
on: April 08, 2015, 02:26:50 PM  Top
Started by BLueSS, Message by Dr.Z
Relevance: 68.3%
I'm curious whether the new ("permanent") monitor for ITG will be the same flat screen one that was used during Sakuracon o.o

Don't think it was confirmed at the time whether it would continue to be used after the weekend.
 
 30 
on: April 07, 2015, 10:49:59 AM  Top
Started by BLueSS, Message by mvco
Relevance: 68.3%
FYI, The ITG cabinet is at our shop after Sakuracon.  it's getting a more permanent mounting of it's new monitor.  It should be back at Acme Wednesday early afternoon.  :-)
 
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