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Supernova 2 cab on Thursday
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March 09, 2008, 12:31:55 AM
- ORIGINAL POST -
Pepsikat
Supernova 2 cab on Thursday
My local hang out Sunset Lanes traded in their Extreme for a SN2 cab. They're finishing some renovations and took out the pool tables in the game area for more arcade games. I stopped in to play this morning on the way home from work and was greeted by a large blue machine. The area is still taped off but the bowling attendant says it should be open on Thursday.
June 29, 2009, 09:21:54 AM
#47
Schlagwerk
Re: Supernova 2 cab on Thursday
Quote from: marx! on June 28, 2009, 12:41:18 AM
Indeed, now...among other skins...pixel arrows are available which are totally awesome.
Not totally awesome. Tiny arrows SUCK.. well, maybe only for the person playing...
EDIT: Also to comment on the condition. Volume is now at a good level, 1P's pads are excellent, 2P's left is dropping inputs/only has 1 sensor, and 2P side has a horrible screen glare from an overhead light.
So great location for playing Single on 1P side
Quick comment on the Guitar Hero Arcade machine: video lag lololol
«
Last Edit: June 29, 2009, 09:26:30 AM by Schlagwerk
»
June 28, 2009, 12:41:18 AM
#46
marx!
I like computers
Re: Supernova 2 cab on Thursday
Indeed, now...among other skins...pixel arrows are available which are totally awesome.
June 27, 2009, 10:31:06 PM
#45
BBH
Moderator
Re: Supernova 2 cab on Thursday
Machine is now fully unlocked. Pengylon!
June 22, 2009, 09:14:51 AM
#44
Schlagwerk
Re: Supernova 2 cab on Thursday
Quote from: BBH on June 22, 2009, 12:21:21 AM
I also managed to get the machine unlocked up to LV.4. I'll try to get the last two in whenever I go next. (the LV.2 code was such a fucking pain in the ass...)
Oh. I thought you said you couldn't get the unlock codes in
The machine volume seems to change drastically at Sunset Lanes. Either they turned it up since they now have GH AC or the perceived volume is greatly effected by how many people are bowling and creating background noise
June 22, 2009, 03:13:07 AM
#43
ChilliumBromide
...has trouble with "slow songs"
Achievements:
Re: Supernova 2 cab on Thursday
I take it that's where that AAA came from?
Maybe I should check out that machine at the Town Center again some time. Maybe they've finally fixed the pads lol.
Practice makes perfect. But I'd rather be great. ;]
June 22, 2009, 12:21:21 AM
#42
BBH
Moderator
Re: Supernova 2 cab on Thursday
I stopped by here the other day, had a better experience with the machine than I had in the past. Volume is adequate right now, and had zero pad misses playing on the 1P side (didn't bother playing on 2P).
I also managed to get the machine unlocked up to LV.4. I'll try to get the last two in whenever I go next. (the LV.2 code was such a fucking pain in the ass...)
Also they have Guitar Hero AC now, at the amazing ripoff price of $1 / 1 song, rofl
September 27, 2008, 11:37:19 PM
#41
discovolante
all those slow songs, I swear
Achievements:
Re: Supernova 2 cab on Thursday
I'll go on Thursday evening if I can.
Quote from: Suko on July 09, 2010, 08:41:35 AM
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September 27, 2008, 08:29:20 PM
#40
ChilliumBromide
...has trouble with "slow songs"
Achievements:
Re: Supernova 2 cab on Thursday
Shit. Let me get some half-quarters. It's like Tilt! all over again lol.
Practice makes perfect. But I'd rather be great. ;]
September 25, 2008, 01:45:17 PM
#39
Schlagwerk
Re: Supernova 2 cab on Thursday
I just passed by Sunset during lunch today and they're running a deal in the arcade: Half-price games Mon-Thurs 6pm-10pm
That makes SN2 37.5c (?) a game... if it works
June 11, 2008, 04:55:24 PM
#38
Devildog
Divers go deep, in Okinawa
Re: Supernova 2 cab on Thursday
NVM what I said before about Pluto being the final unlocked song, I'm pretty sure now its Pluto Relinquish
Crombie PFC Thomas H
June 08, 2008, 01:24:23 PM
#37
Schlagwerk
Re: Supernova 2 cab on Thursday
What an f'ing TEASE!
I stopped by for a quick few rounds of SN2 since I was nearby and was surprised to find the machine still looking practically new and the volume now turned up to a respectable level (not blaring, but you can now hear the music).
1P's left arrow has 2-3 dead sensors and you really have to smash it to get it to register. Mostly unplayable
2P's down arrow is stuck on most of the time. I didn't even bother to play a song since I couldn't even set the difficulty to Expert due to the arrow
With the forthcoming 2nd unlock code for SN2 about to be released, its a real shame the pads are busted as the location is conveniently near my work
March 20, 2008, 09:17:54 PM
#36
ChilliumBromide
...has trouble with "slow songs"
Achievements:
Re: Supernova 2 cab on Thursday
Joint Premium = JP = Japan
It's the only explanation there is, only explanation you need.
Kyrandian: you spelled "da" wrong.
Zeppy: you know you laugh when you look to my moon.
I just lost The Game.
Not SuperNOVA2, my copy of SN2 is sitting on my shelf gathering dust next to SuperNOVA.
Practice makes perfect. But I'd rather be great. ;]
March 17, 2008, 09:08:41 PM
#35
KevinDDR
waits the zealot...
Registered
Achievements:
Re: Supernova 2 cab on Thursday
That almost happened a while ago. That didn't work out so well for Bill. Remember?
Quote from: The Wise Fool
thewisefool4953 (9:28:22 PM): you're like the music game player equivalent of some teen who goes out and gets pregnant and addicted to heroin
March 17, 2008, 09:00:27 PM
#34
BLueSS
Super-Admin
Administrator
Achievements:
Re: Supernova 2 cab on Thursday
People like to preach to the choir here...
Now, to find a way for us to control all the DDR machines and change the settings to the way that would benefit us most.
March 17, 2008, 05:56:50 PM
#33
Devildog
Divers go deep, in Okinawa
Re: Supernova 2 cab on Thursday
I understand why they wouldn't want 2 people playing for the price of one, but doubles premium should be turned at least be turned on. Doubles isn't played too often for the simple reason that nobody wants to pay twice as much to basically start learning how to play all over again. It would be nice if there was a way to switch in between doubles and regular mode too, like in PIU.
Crombie PFC Thomas H
March 17, 2008, 04:39:38 PM
#32
Kyrandian
More Awesome Than The Day Is Long
Re: Supernova 2 cab on Thursday
not worth tha trip
March 17, 2008, 11:38:34 AM
#31
Schlagwerk
Re: Supernova 2 cab on Thursday
Quote from: BBH on March 17, 2008, 12:09:27 AM
I just don't think most arcades want 2 people playing for the price of one. It would've been better if they'd had a separate Double Premium option like ITG, since it'd be easier to convince an arcade op to turn that one at least, but alas.
I think it's more like it is disabled at default and most arcade operators don't even know it exists. And even then they'd prolly leave it off because it lowers the amount of money per hour the machine can make.
March 17, 2008, 03:30:39 AM
#30
Davyn
Re: Supernova 2 cab on Thursday
Supernova 2 does have a double premium mode. It will tell you on the main screen if it's enabled.
March 17, 2008, 12:09:27 AM
#29
BBH
Moderator
Re: Supernova 2 cab on Thursday
Quote from: Devildog on March 16, 2008, 11:10:20 PM
Are any of the machines in the states joint premium? The SN2 I play on has this option. Its really nice to play doubles or 2 player for the price of one. This only works in popular areas though, because in a given day, only so many games could be played if the machine was occupied all day. So this way, more people are satisfied by the machine, which brings in more customers at the same time. Acme is a place this could work.
Joint Premium seems to be much more common in Japan than it is in the US. I've played on a total of maybe 3 or 4 machines in my life that had JP on. One of which was actually a local arcade that I played at a lot when I lived in Texas...
I just don't think most arcades want 2 people playing for the price of one. It would've been better if they'd had a separate Double Premium option like ITG, since it'd be easier to convince an arcade op to turn that one at least, but alas.
March 16, 2008, 11:10:20 PM
#28
Devildog
Divers go deep, in Okinawa
Re: Supernova 2 cab on Thursday
I'll defend the song list. With every release there have always been stupid songs. Eventually the popular ones become classics, and move on with the next new release. Each new release gets rid of the songs no one liked, and adds new ones. The new ones are either popular or they're not. But of course Konami is retarded and some of the good songs don't continue on. Maybe one day we can look forward to a greatest hits DDR mix where they actually have a vote for what songs will go on it.
As far as SN2 goes, I think there are a few good songs to start out, but the rest of them need to be unlocked.
So anyway, I played down in Naha the other day, and Paranoia Hades finally got unlocked. Of course I didn't last probably more than 30 seconds, but wow, thats an impressive chart to say the least. I'll get it eventually though. I did however pass Pluto on my last song. I think its the final final boss song. The way it worked here was for your last song a new song would be unlocked temporarily until it was permanently unlocked. Then there was a new boss song. Pluto, Paranoia Hades, Trip Machine Phoenix, and NGO were the different ones that either unlocked on extra stage or final stage. But now everything has been unlocked except Pluto on final stage.
Are any of the machines in the states joint premium? The SN2 I play on has this option. Its really nice to play doubles or 2 player for the price of one. This only works in popular areas though, because in a given day, only so many games could be played if the machine was occupied all day. So this way, more people are satisfied by the machine, which brings in more customers at the same time. Acme is a place this could work.
Crombie PFC Thomas H
March 16, 2008, 08:02:22 PM
#27
zeppy_gorrila
where da white women @
Registered
Re: Supernova 2 cab on Thursday
Quote from: BLueSS on March 16, 2008, 08:01:32 PM
zeppy, there is no konami here.
they watch wherever i am
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March 16, 2008, 08:01:32 PM
#26
BLueSS
Super-Admin
Administrator
Achievements:
Re: Supernova 2 cab on Thursday
zeppy, there is no konami here.
March 16, 2008, 07:59:24 PM
#25
zeppy_gorrila
where da white women @
Registered
Re: Supernova 2 cab on Thursday
@hayden I could respond to all the bullshit hayden spews but he's really not worth my time.
@BBH Hayden is an idiot don't bother lol.
@Tofu lol at anyone who would defend this piece of shit excuse for a game.
@KevinDDR gj at wasting your moneys lol
@Konami we stopped caring about your shitty games long ago.
________________
Show me the good life
_________________
March 16, 2008, 04:50:39 PM
#24
ChilliumBromide
...has trouble with "slow songs"
Achievements:
Re: Supernova 2 cab on Thursday
I'd like to throw out a quick defense of the songlist. The initial new songlist is pretty crappy, but there are a lot of good unlockables. This doesn't make the machine any better, but I certain enjoy playing the charts on StepMania.
Practice makes perfect. But I'd rather be great. ;]
March 16, 2008, 04:15:00 PM
#23
BBH
Moderator
Re: Supernova 2 cab on Thursday
Quote from: Hayden on March 16, 2008, 12:47:11 PM
house of the dead 4 isn't even fun to me. i like some good ol' time crisis
, and maybe even point blank. as for the jungle one, i thought the game looked hilariously fun. to each his own i guess.
Time Crisis and Point Blank are cool. House of the Dead 4 is really fun once you learn how the game works, it seems cheap/unfair at first but it's completely playable with a little practice. I got a lot of long-term enjoyment out of going for higher scores on it.
As for Let's Go Jungle, it feels a lot more unfair to me than the average gun game. But then again I don't really like "mounted" gun games that much.
Quote
well i enjoy playing ddr every now and then also, but i suppose in comparison, i'm rather apathetic when it comes to what i'm tapping my feet to. i'm also not bothered by interface much, but i'm glad they implemented marvelous at least. plus i get to choose a sweet dancer every time i play now! (l o l).
You could pick a dancer in SN1 too
My biggest beef with the interface is the complete removal of song high scores from SN1, and high scores in general. That and the new Extra Stage system is a really silly change. They're not making a lot of changes in the game for the better. Of course including Marvelous in regular play is a good thing, I've never really been very big on Marvelous Attack but I'm not complaining about it being added.
Quote
well you seem so incredibly pissed off about the machine, it seems you're a little under appreciative about the whole thing.
It's mainly because it was the most underwhelming experience I've ever had with a new DDR game. The mostly lame new songlist and low volume/screen glare wasn't a good combination, and made me wonder why I went out there to check it out in the first place.
Quote
i was also implying that IF there were going to be any new machines, they won't be ITG.
well, new Pump machines are always a viable option. As far as 4-panel goes, that's the sad truth, since Konami doesn't know what they're doing any more.
Quote
yeah i'll hear you on the misfiring though, i did play on the p2 side... and i said to my friend behind me: "well that's crap, i can't blame the pad because it's new, but i really don't know what else to blame for random combo breakers." rather ridiculous for a new cab to have a unreliable side, but eh, i'll just play the p1 side.
Unfortunately from what I've heard that's been a common occurence with new Betson-made dedicabs.
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