Be our Fan! / New Topics
Advanced Search
Home
Community Forum
Local Arcades
Arcade Map
Articles
Pics
Login
Register
User
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Stats
Members
Total Members: 341
Latest:
kwame1234
Users Online
Users: 1
Guests: 22
Total: 23
CheeToS
Music Games We Play
Buy DDR Stuff
Buy DDR Games
Buy DDR Pads
Welcome, guest! Join our community today!
Register now to receive Posting Access and to join other DDR and music gamers from the PNW.
NOTE:
New posts are on the first page of the thread for guests.
PNWBemani.net
»
Forum
»
Regional Arcades and DDR Forums
»
Events, Tournaments, & Meetups
»
DSR Squared - June 14-15 2008
Pages:
1
2
3
[
4
]
5
0 Members and 3 Guests are viewing this topic.
October 14, 2007, 05:18:18 PM
- ORIGINAL POST -
darknote
DSR Squared - June 14-15 2008
{Watch the video trailer}
Small
|
Large
What
DSR Squared is a sequel tournament to the highly successful
D2SSR
that was held in May of 2006. It is set up as a two day Double-Elimination tournament that will be played on an arcade DDR Extreme "versus" cabinet fitted with Windows XP and Stepmania. The tournament will feature non-DDR/PIU/ITG songs and original stepcharts written and/or approved by Dyaus and darknote which will have their initial unveiling during tournament play.
When
June 14-15, 2008.
Where
The home of Tyler Harding. Email for directions.
Fees
Registration:
Cost is $10 per entrant.
Players who have not pre-registered by May 31, 2008 will be charged a $5 late-registration fee.
This is designed to encourage pre-reg which will help us with logistics of the tournament, housing, transport, etc.
Registration can be achieved by noting your attendance on the
Facebook Event Page
or by contact either Tyler or Mendel by email so we can make note of it.
Other Expenses:
We will be putting together CDs containing all of the content of the tourney and past tourneys, including ITG2 r21 compatible versions. All media will be free, although donations of $2 to $3 to cover cost of goods and production would be appreciated.
Prizes
1st place:
45% of entry fees, an official DSR Squared trophy, and perhaps some other random goodness
2nd place:
30% of entry fees, an official DSR Squared trophy, and perhaps some other random goodness
3rd place:
15% of entry fees, an official DSR Squared trophy and perhaps some other random goodness
4th place:
8% of entry fees and perhaps some other random assorted goodies
Mulligan 8 winner:
2% of entry fees and perhaps some other assorted stuff.
other random prizes may be distributed for 5th through 8th place depending on number of people and other circumstances. Updates will be provided on this rule page.
Format
The tournament will be held on an arcade DDR Extreme Cabinet with Stepmania CVS installed. The skin used for the tournament is the latest ITG2 skin downloadable via
ITGFreak
Timing windows and judgements are equivalent of ITG2 arcade except the "Way Off" window has been completely eliminated. Visual synchronization of arrows are more equivalent of DDR than of ITG or ITG2.
Rounds have the following difficulty ratings:
Round 1: diff 7
Winner Bracket Rounds 2-3: diff 8
Winner Bracket Rounds 4 and up: diff 8-9
Loser Bracket Rounds 1-2: diff 7-8
Loser Bracket Rounds 3-5: diff 8
Loser Bracket Rounds 6 and up: diff 8-9
Final Round: diff 9-10
The Mulligan 8: diff 7-8, final round 8-9.
Difficulty ratings have been defined by a standard inbetween DDR and ITG, leaning more towards DDR.
Unlike D2SSR, charts may contain mines or hands.
No charts contain freeze rolls. Sorry. We don't like freeze rolls.
Warmup
On day one, all players will be allowed two warmup songs (perhaps more if time permits) prior to the qualifier during the allotted warmup period. Registrants who arrive in the latter part of the registration period may miss the warm-up window. Get there early. Players may not warmup on songs that will be used for the sight-read tourney (duuuuh). On day two, warmups are restricted to the mulligan 8 and final 16.
Songs available for warm-up will be "pre-synched" to match syncing used for tournament rounds.
Qualifier
All participants upon registration will pick a number out of a hat which will designate what order they will play the qualifier. Players who have not played the qualifier must not be present in the room. Everyone will play the same qualifier which will be rated diff. 8. In the event of a tie, a tiebreaker song will be selected.
Players will be seated on a standard Double-Elimination bracket based on percentage score. For the qualifier, percentage and percentage alone speaks
including any pad errors
.
Day One
On day one, each round is played as a Race to Two (i.e. best out of three). Higher seed picks which side they want to play on. The round folder will be opened with three songs on it. Players may scroll through the selection wheel to see song statistics (BPM, number of steps, mines, etc.) The lower seed will pick the first song that will be played and then the higher seed will pick second.
Songs will be played, and the winner of each song will be determined by percentage score. In the event that a pad error affects the outcome of a match, remaining songs on the list (if applicable) will be played to determine the status of the match. If the match outcome would have been different due to the pad error, players will play the affected song again on Mirror. Judgement on pad error is left to the discretion of the tournament organizers. Decisions made by tournament organizers are final.
Subsequent matches for that round will contain the same three song options. New songs will not be revealed until the next round
with the possible exception of round one in which songs may switch halfway. Loser Bracket rounds that correspond to Winner Bracket rounds will have the same song selection as well.
Order of play for each round on day one will be determined at random or in an evenly distributed manner to avoid giving certain areas of the bracket advantage by never being the first to play songs of a given round.
Day one will conclude when there are 16 players remaining in the tournament.
Day Two: The Mulligan 8 and the Final 16
On the opening of day two, eight competitors eliminated in day one will be picked randmly to compete in a single elimination race-to-two winner-take-all "Mulligan 8" mini-tournament for a 2% consolation prize pool. Songs for this mini-tournament will be pooled from those used in day one of the regular tourney. The final round of the mulligan 8 may come from material that will be used in the first round of the final 16.
The final 16 competitors will be given an ample warm-up period of thee to four songs before competition recommences. The final 16 rounds will follow the same sound strcutre as the initial rounds on day one with the exception that competitors who have not yet played in the present round must not be in the room until their match.
Finals
The first match between the final two contestants will be race to three. If a subsequent match needs to be played, it will be a race to two. The final round folder will have 7 songs on it with a difficulty range of 9-10. Each player will pick a song to be played in order through the two matches. Lower seed will pick first. If an eighth song needs to be played (the loser wins the first match 3-2 and the second match is tied 1-1), the Boss Stage Stepchart with a difficulty of 11 will be revealed and will be played by the finalists to determine the crown champion of DSR Squared.
Word. Up. Again.
Miscellaneous Rules
Speed modifiers will range from x1 to x6 with x0.5 increments. CMods are not allowed at any time.
Modifiers which a) disqualify you for ranking and b) modify in any way the placement of the arrows or amount of arrows may not be used at any time during the tournament. All other modifiers are fair game. Note that mods that reverse arrows for Stepmania have a flaw in that the freeze trail leads the arrow.
Bar use is allowed. Super power use is prohibited with the exception of certain functions of the green lantern ring. If you possess a green lantern ring and know how to use its powers, please email one of the tournament organizers to help determine what powers we will consider for legal use.
Who Wrote What
During initial registration, either players OR spectators can opt to participate in the "Who Wrote What" sidequest. Entry fee for the sidequest is fifty cents. Participants will receive a sheet where they can designate who they believe authored the charts that are played during the tourney. The person who gets the most correct will win either a prize package or the entry fee prize pool. In the event of a tie, a tiebreaker game consisting of strawberry jello, speedos, and bowling balls will be played to determine who wins the prize.
RSVP
To help give us an idea of how many people we should anticipate, please let us know if you're planning on attending either as a participant or a spectator and let us know if anything changes via the
Facebook Event Page
. You can also email us. Contact information is below.
Housing logistics will be addressed soon. We're a friendly bunch and will most likely be able to find you a place to stay. A running chart of hosts, guests, space available, conditions, etc. is present on the
Housing Logistic Chart
.
Questions
Questions or issues may be addressed in this forum,
my livejournal post
, or the ITGFreak forum post i have yet to make. You can also direct questions directly to the tournament organizers Mendel [darknote at darknote dot org] or Tyler [dyaus7 at gmail dot
com].
«
Last Edit: February 04, 2008, 03:48:38 PM by darknote
»
November 07, 2007, 10:13:32 PM
#28
Foti
Achievements:
DSR Squared - June 14-15 2008
well I don't have a video camera or anything, but I'd guess it would be set up on a stand with a close view of the screen, unmoving and positioned correctly ahead of time. and then when a match starts, hit record and there ya go. afterward, stop filming but leave it set up, aimed at the screen.
Only difficulty would be whoever owns it would have to go through it all and make individual clips of each match recorded. Also, I have no idea how much time a roll of film can record so it probably would have to be switched out for a new roll at some point.
Again, I have no clue, but this sounds like an easy way to do it.
November 07, 2007, 09:23:33 PM
#27
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
For video game tourney videos, a capture card is obligatory. I need to get one to capture the tourneys for K-Con '08, so I can probably help there. I can see about borrowing my stepfather's fancy video camera for the tourney if it's wanted, but I wouldn't be able to film all of it. (although I doubt we'd really want to film all the matches. Maybe the last 8 or so, and some fun stuff in the middle.)
Interviews would definitely be cool.
I've put a lot of time and effort into figuring out how I could get the tourneys filmed for Kumoricon, so I've done most of the actual thinking towards how to do this already. I'd be willing to take this on if people want it.
Practice makes perfect. But I'd rather be great. ;]
November 06, 2007, 10:59:53 AM
#26
darknote
DSR Squared - June 14-15 2008
i actually gave that some thought for the first tourney and had someone who was going to do it, but he ended up flaking on me. I'd like to be able to set something like that up for this one, but unless we get someone who is willing to do it as a project or a friend who will do it as a favor, i don't know if i would want to deal with the cost of hiring someone.
But i'm definitely keeping it in mind. If we have the equipment, i'm sure we can get someone, even either tyler or me, to do some basic filming of matches for people's benefit, and then i have no problems taking the material and making a movie out of it or something. If we want to get more complex with things like interviews and the like, that's a different story.
But that's also obviously not our main concern at the moment. Tyler and i have a lot of charts to write in a relatively short period of time, and that has to take first priority over anything else.
14 key stats:
November 05, 2007, 11:35:05 PM
#25
Foti
Achievements:
DSR Squared - June 14-15 2008
ok here's another thing to bring up. I think many people would love to have the event (or at least a good part of it) recorded on video. Is there anyway to arrange for video footage? perhaps find a volunteer to film (and someone who is serious about filming and won't just film random parts throughout the day). I think it would be awesome to be able to go back and watch matches (especially if the video shows the screen). so yeah, thoughts on this?
November 04, 2007, 11:39:40 PM
#24
darknote
DSR Squared - June 14-15 2008
it depends. the thing about a poker tourney is that i also pull from other resources outside of the didder tourney since only a handful of the didder people play poker, and most of those other resources have jobs and such. If there's enough interest and availability i wouldn't be opposed to putting something together on monday, but i bet it would be fairly small and we'd have to clear it with tyler and his dad. i think it's probably better to keep any poker informal and just cash-game it or small tourney in between the two didder days.
14 key stats:
November 04, 2007, 11:28:03 PM
#23
Foti
Achievements:
DSR Squared - June 14-15 2008
Quote from: "darknote"
2. There will be an opporutnity for maybe a casual poker game, but i'm not going to formalize a tournament because i don't think there will be time for one.
so sad
and it would probably be too much to make it a 3-day long party huh
November 04, 2007, 10:22:34 PM
#22
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
People who enter a tourney should stay until it's over. Carry a rifle; shoot deserters.
Practice makes perfect. But I'd rather be great. ;]
November 04, 2007, 03:53:38 PM
#21
darknote
DSR Squared - June 14-15 2008
1. We decided to split up the tourney between two days because we felt that 12 hours of straight tourney was too long. If this is as big or bigger than the last one, it makes more sense for us to do it over two days and also gives us flexibility if for some reason the tourney takes longer. The Mulligan 8 is supposed to be the thing that encourages people to come back on day 2 beyond the incentive of merely being supportive.
2. There will be an opporutnity for maybe a casual poker game, but i'm not going to formalize a tournament because i don't think there will be time for one.
14 key stats:
November 04, 2007, 03:16:25 PM
#20
Foti
Achievements:
DSR Squared - June 14-15 2008
2 questions:
1) Why have the event over 2 days, instead of 1 long day (seems like some people won't come back to watch the final rounds)
2) What about the follow-up Poker tournament!!!
October 19, 2007, 12:37:26 PM
#19
darknote
DSR Squared - June 14-15 2008
tourney day is when fees will be collected.
14 key stats:
October 19, 2007, 08:34:30 AM
#18
pantsu
Guest
DSR Squared - June 14-15 2008
JUSTICE FOR ALL
When should we pay the 10 bucks
October 18, 2007, 05:51:06 PM
#17
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
Quote from: "pantsu"
J1 represent lol (see Nima)
nah... i am strictly a 4/4 kinda playa
I usually play 6/7
[<3 u zppy]
Practice makes perfect. But I'd rather be great. ;]
October 18, 2007, 08:59:26 AM
#16
pantsu
Guest
DSR Squared - June 14-15 2008
Eugene I believe
October 18, 2007, 03:50:36 AM
#15
xexy
DSR Squared - June 14-15 2008
so just a guess, this is going to be in oregon?
October 18, 2007, 12:46:02 AM
#14
pantsu
Guest
DSR Squared - June 14-15 2008
J1 represent lol (see Nima)
nah... i am strictly a 4/4 kinda playa
October 17, 2007, 07:08:46 PM
#13
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
I'll make sure to AAA PSMO before this happens.
on j2[/quote]
Practice makes perfect. But I'd rather be great. ;]
October 17, 2007, 06:35:36 AM
#12
pantsu
Guest
DSR Squared - June 14-15 2008
This sounds right up my alley
expect to see me there though i will need a place to stay :/
October 16, 2007, 09:57:45 PM
#11
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
Yeah. I probably will. I'll probably be way better by then anyway.
Practice makes perfect. But I'd rather be great. ;]
October 16, 2007, 09:36:52 PM
#10
discovolante
all those slow songs, I swear
Achievements:
DSR Squared - June 14-15 2008
Dude just come compete. It's incredibly fun.
Quote from: Suko on July 09, 2010, 08:41:35 AM
reasons
problems
attorney
internet
toddler
lesson
puget
forum
for
mathematics
October 16, 2007, 08:56:05 PM
#9
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
Okay then, I probably won't bother unless you guys decide you absolutely need some original songs to use.
Practice makes perfect. But I'd rather be great. ;]
October 16, 2007, 09:40:49 AM
#8
darknote
DSR Squared - June 14-15 2008
Quote from: "DancingTofu"
If I recorded some stuff, and you guys approved them for the tourney, could I still participate? That's a more important concern for me than making stepcharts. xP
yeah, sorry, i forgot about that bit.
if you recorded stuff for us and we used it, you definitely wouldn't able to enter. no one will get advance knowledge of the songs we choose to chart.
we're also pretty picky about what it is we decide to use to step, so i wouldn't go through the effort of making new stuff unless we get a sense of what your stuff is all about in the first place and feel we'd want some original stuff to work with.
14 key stats:
October 15, 2007, 11:13:11 PM
#7
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
Okay, that's cool, but there's still the other part of my post.
Quote
The tournament will feature non-DDR/PIU/ITG songs and original stepcharts written and/or approved by Dyaus and darknote
If I recorded some stuff, and you guys approved them for the tourney, could I still participate? That's a more important concern for me than making stepcharts. xP
Practice makes perfect. But I'd rather be great. ;]
October 15, 2007, 11:09:46 PM
#6
darknote
DSR Squared - June 14-15 2008
we've got the stepchart thing handled pretty well. tyler and i wrote all but two charts of the stuff from D2SSR, and we feel pretty comfortable with each other's charts and styles. we want to make it feel like our own, so while i appreciate different perspectives and input to chart writing, that's not really what we're going for here. the only person that gets some chart writing priveleges at this point is trunks7j. but thanks for the offer.
and you should enter anyway. it's more for the fun of it than anything else.
14 key stats:
October 15, 2007, 10:10:54 PM
#5
ChilliumBromide
...has trouble with "slow songs"
Achievements:
DSR Squared - June 14-15 2008
Hey. If I haven't gotten significantly better by June, would you like me to help with steps or something? 'cause at my current play level, I certainly wouldn't stand a chance, but I still want to go.
Also, are you using songs from the community? If so, would I be able to record some songs and let you guys use them for this (I certainly wouldn't mind the publicity)? I write quite a bit of songs with step patterns in my head. xP
Practice makes perfect. But I'd rather be great. ;]
October 15, 2007, 03:25:37 PM
#4
Kyrandian
More Awesome Than The Day Is Long
DSR Squared - June 14-15 2008
Wow that video is exciting.
Pages:
1
2
3
[
4
]
5
Tags:
dsr squared
PNWBemani.net
»
Forum
»
Regional Arcades and DDR Forums
»
Events, Tournaments, & Meetups
»
DSR Squared - June 14-15 2008
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Regional Arcades and DDR Forums
-----------------------------
=> Events, Tournaments, & Meetups
=> Western Washington
=> Eastern Washington & Idaho
=> Oregon
=> Canada (British Columbia)
-----------------------------
General Forum
-----------------------------
=> Tournament Rule Discussions
=> Bemani/Music Game Discussion
=> Gaming Accomplishments
=> Off Topic Discussion
=> Feedback/Site Stuff
Loading...