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Suko
December 12, 2008, 10:02:47 AM - ORIGINAL POST -

I couldn't find a way to do it, but is it somehow possible to set an ITG 2 cabinet to $1 per play for 1 player, but only $1.50 for a doubles game?

On a related note, does hacking an ITG cabinet give the operator more options like this, or does hacking a machine primarily just affect the themes and songs within the game?
 
Davyn
Read December 12, 2008, 04:19:56 PM #1

there's no reason to charge more for doubles play
 
Happy Redneck
Read December 13, 2008, 03:26:01 PM #2

doubles should be $1.00 and single should be $2.00  Grin
 
Hooby
Read December 13, 2008, 04:45:49 PM #3

there's no reason to charge more for doubles play

It uses up both pads, preventing 2 paying customers from playing at the same time.


That was easy.
 
ChilliumBromide
Read December 14, 2008, 10:36:30 AM #4

It uses up both pads, preventing 2 paying customers from playing at the same time.


That was easy.
Paying customers aside, it incurs higher maintenance costs; a lot more force is exerted on the pads when you're hitting more panels, so you get a higher average cost per credit.
 
Davyn
Read December 15, 2008, 06:21:34 AM #5

It uses up both pads, preventing 2 paying customers from playing at the same time.


That was easy.
i'd say less than 10% of itg players ever play versus mode.
 
Happy Redneck
Read December 15, 2008, 06:50:13 AM #6

hmm yeah that is somewhat true. i like playing by myself mostly so i dont have to compromise on the songs
 
Iori241
Read December 15, 2008, 11:51:59 AM #7

i'd say less than 10% of itg players ever play versus mode.
I'd say less than 10% of an arcades' volume is serious players. Most traffic comes from casual passerby's which will most likely come in groups (arcades are social places) and then play versus mode.
 
ChilliumBromide
Read December 16, 2008, 01:19:24 AM #8

i'd say less than 10% of itg players ever play versus mode.
This is even more reason to charge more for doubles mode.  If singles mode doesn't cost more, you're losing potential money, end of story.

If there wouldn't be a person on the other side, you're wasting resources.
If there would be a person on the other side, you're slowing intake (likely reducing it)
 
Suko
Read December 16, 2008, 03:01:08 PM #9

So...um, back on track.

Is it possible to charge $1 for singles and $1.50 for doubles on an ITG2 cabinet? If not, does a hacked ITG2 machine get more options related to this?
 
KevinDDR
Read December 16, 2008, 03:43:31 PM #10

No. You can charge 75 cents and $1.50, though. Hacking the machine will not change this.
 
Devildog
Read December 17, 2008, 11:48:23 PM #11

Paying customers aside, it incurs higher maintenance costs; a lot more force is exerted on the pads when you're hitting more panels, so you get a higher average cost per credit.

Maybe we should find a way to charge people for shadowing, because whether or not its in 2 player mode, someone is still stomping on the panels.
 
Schlagwerk
Read December 18, 2008, 11:11:36 AM #12

Maybe we should find a way to charge people for shadowing, because whether or not its in 2 player mode, someone is still stomping on the panels.
And charge 'em more than the person playing so they stop doing it
 
Suko
Read December 19, 2008, 11:19:47 AM #13

I agree that shadowers are annoying, but charging someone to not play the game just sounds all kinds of wrong.  Grin
 
ChilliumBromide
Read December 27, 2008, 04:06:09 PM #14

Alternatively, you could just hide in a cardboard box sitting by the machine and pop out and punch anyone who starts shadowing without asking first. Cheesy  I'd play at an arcade like that all the time.
 
Suko
Read December 29, 2008, 09:50:43 AM #15

Alternatively, you could just hide in a cardboard box sitting by the machine and pop out and punch anyone who starts shadowing without asking first. Cheesy  I'd play at an arcade like that all the time.


Holy crap, your arcade sounds more like the Thunderdome from Mad Max 3 than an arcade. Sign me up!
 
 
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